Simple Renderings Thread

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Tue Oct 01, 2013 10:27 pm

Testing indigomax
Attachments
white.jpg
test2.jpg

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pixie
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Re: Simple Renderings Thread

Post by pixie » Wed Oct 02, 2013 8:14 am

ENSLAVER wrote:Testing indigomax
Love the latest test :)

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Wed Oct 02, 2013 10:01 pm

ME TOO! SUPERCOOL!
what kind of evil plugin is that!

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu Oct 03, 2013 12:25 am

Pibuz wrote:ME TOO! SUPERCOOL!
what kind of evil plugin is that!
Same old 3dsmax Greeble plugin. I use it to generate quick geometry because I have always preferred rendering over modeling, the first one is ivy+greeble.
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girl_coating.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Thu Oct 03, 2013 12:44 am

cool :)

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yonosoy
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Re: Simple Renderings Thread

Post by yonosoy » Thu Oct 03, 2013 9:56 am

Hi. First test in Indigo time ago (sorry, not finished at all).
It's because of precedence... to model trough precedence concept. In this case the inside spheres are vacuum.
Actually a 0 blend of a diffuse, phong,...(non delta materials?) with a precedencial material works in some circunmstances, but the way is that all materials could have a precedence parameter.
To return air medium, or atmosphere medium or another material inside a solid body, ...non planar sections in movement (sections of bodies over bodies, maybe boolean precedence requirements, don.t remember now), ... not only for fun.

In this case no problem because amatist and diamond have mediums!! Beautiful fractals, sadly too small.
Oh! The requirement of "hang" the pictures in a server was forgotten, sorry, for next time.
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amatista b 2.36 h 1530 spp.png
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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yonosoy
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Re: Simple Renderings Thread

Post by yonosoy » Thu Oct 03, 2013 10:02 am

And the other.
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diamante 7.31 h 4500 spp.small.png
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu Oct 03, 2013 3:41 pm

yonosoy wrote:And the other.
That's awesome.

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Re: Simple Renderings Thread

Post by yonosoy » Sun Oct 06, 2013 3:24 pm

Not able to find the scene for this take; sharing this remasterd one.

EDIT: Sorry another mistake (first chance in internet... and so). Better setup.

And this funny things; because of problems in the exportation formats from houdini to other plataforms this old setup is bad scaled.
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inside_diamonds_spherical.pigs
(48.68 KiB) Downloaded 212 times
diamonds_close_up.pigs
(24.37 KiB) Downloaded 213 times
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Thu Oct 10, 2013 5:16 am

Cheez folks! :D
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CHEEZ4b.jpg

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Thu Oct 10, 2013 12:49 pm

Really nice SSS material...ahem..cheese ;-)

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cotty
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Re: Simple Renderings Thread

Post by cotty » Fri Oct 11, 2013 8:53 pm

Some lenses...
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cotty_lenses.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Fri Oct 11, 2013 10:07 pm

Thank you Headroom!
Nice lenses coty!
Here is some more chesse :)
BTW, does anyone have some advice about how to handle exponent maps on a sss
material, since there aren't any. But there are quite a lot of options via mixing
materials. Which option would be the best?

Thx!
Attachments
Cheese_c2.jpg

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri Oct 11, 2013 10:42 pm

aleksandera wrote:BTW, does anyone have some advice about how to handle exponent maps on a sss
material, since there aren't any.
Not Only Specular material can use SSS, but also the Glossy material!
The glossy material can use exponent maps :)
polygonmanufaktur.de

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Fri Oct 11, 2013 11:02 pm

Uf! Now i get it! :oops:

Thank you!

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