Oscar's rendering thread

Get feedback from others on your works in progress
User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Oscar's rendering thread

Post by Zom-B » Thu Sep 19, 2013 3:13 am

I really like the progress you made from your first car renders, congrats to this achievement!
polygonmanufaktur.de

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Sep 19, 2013 4:19 am

Cheers! It was only possible thanks to you guys. :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Sep 19, 2013 6:39 am

I did some careful de-noising in PS - maybe it could fit in the gallery?
Attachments
103 MB fixed grain.jpg

User avatar
Polinalkrimizei
Posts: 647
Joined: Sat May 02, 2009 6:59 am

Re: Oscar's rendering thread

Post by Polinalkrimizei » Thu Sep 19, 2013 9:55 am

hell yeah it does.

User avatar
Headroom
Indigo 100
Posts: 1058
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Oscar's rendering thread

Post by Headroom » Thu Sep 19, 2013 11:16 am

Front Banner!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Thu Sep 19, 2013 11:44 am

Oscar: If you render it out (almost) noise-free, we'll add it to the front page and gallery. We can render if for you if you want :)

User avatar
Juju
Posts: 270
Joined: Sat Mar 17, 2007 3:49 am
Location: South Africa

Re: Oscar's rendering thread

Post by Juju » Thu Sep 19, 2013 11:26 pm

Maybe it's a local legislation thing, but isn't the car on the wrong side of the road? IE, shouldn't the "lane" text be facing the other way around?

Apart from that it looks good!

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Thu Sep 19, 2013 11:28 pm

It does look a bit like the car is about to run over some cyclists :)

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Thu Sep 19, 2013 11:45 pm

This guy just doesn't give a damn! :)

Really appreciate your offer Ono, I'm gonna send you the PIGS ASAP, after I've done some minor fixes.

Mor4us
3rd Place Winner
Posts: 129
Joined: Mon Mar 07, 2011 5:46 am
3D Software: Cinema 4D
Contact:

Re: Oscar's rendering thread

Post by Mor4us » Fri Sep 20, 2013 3:11 am

WOW, this is really highend!!! can you tell sth about your car paint material? love the metallic-flake-look and depth in it!!!

best regards
C4D R20 Studio
mad-imagery.com

User avatar
Oscar J
1st Place Winner
Posts: 2204
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Oscar's rendering thread

Post by Oscar J » Fri Sep 20, 2013 9:10 pm

I'm flattered, thanks Mor4us, means a lot coming from you! I'll be uploading the car paint in the weekend, but it's nothing special actually. Much of the depth comes from the HDRI and post production I think.

Voytech requested a wallpaper size version of one of my studio renders. After a lot of region rendering and noise reduction, I can offer you just that! :)
Attachments
BG koenigsegg ny studio huge.jpg

Voytech
Posts: 236
Joined: Thu Oct 06, 2011 8:57 am

Re: Oscar's rendering thread

Post by Voytech » Sat Sep 21, 2013 12:45 am

Oscar J wrote:I'm flattered, thanks Mor4us, means a lot coming from you! I'll be uploading the car paint in the weekend, but it's nothing special actually. Much of the depth comes from the HDRI and post production I think.

Voytech requested a wallpaper size version of one of my studio renders. After a lot of region rendering and noise reduction, I can offer you just that! :)
OH my! That is sweet! Thanks so much. Going on my 30" Cinema Display right this moment!

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Oscar's rendering thread

Post by OnoSendai » Sat Sep 21, 2013 1:13 am

Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Oscar's rendering thread

Post by Zom-B » Sat Sep 21, 2013 1:17 am

OnoSendai wrote:Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)
Ha ha, I had the same feeling about that.
Also your breakdisk has way to high bump mapping!
A contrasty exponent map used in fresnelscale too should do the job way better (and render faster!).

But still a awesome image!!1!
If you need some render help, I have 3x4770k here with 32GB RAM each, enough power to render BIG ;)
polygonmanufaktur.de

Mor4us
3rd Place Winner
Posts: 129
Joined: Mon Mar 07, 2011 5:46 am
3D Software: Cinema 4D
Contact:

Re: Oscar's rendering thread

Post by Mor4us » Sat Sep 21, 2013 1:42 am

OnoSendai wrote:Great render + model in general, but the UV error on the carbon fibre at the bottom front of the car is killing me :)
+1

whats your host 3d app? maybe we can help with mapping ;)
C4D R20 Studio
mad-imagery.com

Post Reply
852 posts

Who is online

Users browsing this forum: No registered users and 25 guests