Get feedback from others on your works in progress
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JamesM
- Posts: 10
- Joined: Thu Aug 23, 2012 12:25 pm
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by JamesM » Fri Aug 30, 2013 5:43 am
Pibuz wrote:A few new ones from me: come on guys, I am the only one using this topic? This is not exclusive, you know!
..not completely satisfied btw, after a VERY long working time, I decided I had to end it and followed the instructions from the architect just as they came, kinda "do you agree?" "SURE I DO!".
Hi Pibuz, excellent job! in this image
130630_finale_sharp where did you get those sofas and the carpet?? i'm looking for realistic models for my interior renders (i don't want to buy them in evermotion)
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Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Fri Aug 30, 2013 5:49 am
Hi James thanks!
They're from DESIGNCONNECTED.
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JamesM
- Posts: 10
- Joined: Thu Aug 23, 2012 12:25 pm
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by JamesM » Fri Aug 30, 2013 6:22 am
Pibuz wrote:Hi James thanks!
They're from DESIGNCONNECTED.
Really good page! thanks!
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Pibuz
- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sat Sep 07, 2013 5:11 am
This should actually be the final version..
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Attachments
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OnoSendai
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- Location: Wellington, NZ
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by OnoSendai » Sat Sep 07, 2013 5:22 am
beautiful!
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Sat Sep 07, 2013 8:32 am
Pibuz, you've always been good but the point is that you are doing even better.
obsolete asset
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JK
- Posts: 61
- Joined: Fri Dec 23, 2011 8:59 pm
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by JK » Sat Sep 07, 2013 9:12 am
Nice one Pibuz! Minimalistic. Intended or client demand? Nothing to criticise on the tech-render part
but this place is just so empty for me.
BTW those lamp models on the the wooden beams - are they a product of your imagination or some specific ones? I'm asking cause I'm looking for something very similar to use in a real life project
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Pibuz
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- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sat Sep 07, 2013 9:42 am
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kklors
- Posts: 221
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by kklors » Mon Sep 09, 2013 9:30 am
Dammit pibuz dude, that looks really smooth and awesome : O
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Stinkie
- Posts: 616
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by Stinkie » Sun Sep 15, 2013 4:28 am
Looks really good.
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bubs
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- Location: UK
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by bubs » Wed Sep 18, 2013 1:34 am
Pibuz, out of interest do you know what spp you reached on your last image to achieve such a clean look?
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Pibuz
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- Location: Padua, Italy
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by Pibuz » Wed Sep 18, 2013 1:59 am
Sorry bubs, I have no clue about it..
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Zom-B
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by Zom-B » Wed Sep 18, 2013 2:25 am
bubs wrote:Pibuz, out of interest do you know what spp you reached on your last image to achieve such a clean look?
The count of the Samples is not as important as their quality! One scene could look great after 500spp, others have still caustic based noise after 3000spp...
polygonmanufaktur.de
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bubs
- Posts: 620
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by bubs » Wed Sep 18, 2013 3:50 am
I know, I know... just asking...
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Pibuz
- Posts: 2646
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- Location: Padua, Italy
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by Pibuz » Fri Mar 28, 2014 8:58 am
Well hi again!
I'm currently working on a freelance architecture job for a friend who's trying to sell her apartment. The situation of the rooms' distribution is embarassing: I don't actually know how the constructor was able to sell this thing to her... BTW, the project here tries to bring out the living room - which at the moment is more sort of a corridor to the terrace - and make it a true LIVING space, where you can enjoy a book, eat with your friends and cook something good for your girlfriend not spoling the surprise using a open-space kitchen.
This is wip, something more good hopefully to be posted soon.
I have to change the couch (damaged model..ouch..) and I think I'll do something on the floor, which is a little too flat..maybe it's the texture..
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Attachments
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- plans, before and after
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- current living room, view from the terrace
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- similar POV, project
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