Simple Renderings Thread
Re: Simple Renderings Thread
Cars in a pool. For no reason other than I had the pool caustics model set up and a load of new sketchup car models to play with and nothing useful to do with them. SPLOSH!
Re: Simple Renderings Thread
Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?
You inspired me to try rendering some pool too one day : D
You inspired me to try rendering some pool too one day : D
Re: Simple Renderings Thread
It's best to displace the water surface if you want the most realistic caustics.kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?
You inspired me to try rendering some pool too one day : D
Re: Simple Renderings Thread
In wich case you are safer with view-dependent subdivisions switched OFF. Best is high density plane with no more than 2-3 subdivs levels.OnoSendai wrote:It's best to displace the water surface if you want the most realistic caustics.kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?
You inspired me to try rendering some pool too one day : D
obsolete asset
Re: Simple Renderings Thread
Thanks for the advice you two! A render intense pool scene currently in the making : P
Re: Simple Renderings Thread
Nice one Enslaver!
Re: Simple Renderings Thread
me too...ENSLAVER wrote:Been a while
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
nice wood you have there cotty
I would suggest you use the map also in Fresnel scale, bump and exponent map, since it looks way to polished like that.
Maye a coated material could shine here too
I would suggest you use the map also in Fresnel scale, bump and exponent map, since it looks way to polished like that.
Maye a coated material could shine here too
polygonmanufaktur.de
Re: Simple Renderings Thread
You are right. I used it for the displacement map, but choose the value too small.
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Just to add a question...
How can we sketchup users add a map as a fresnel map, inside SkIndigo?
@ enslaver: it's on my desktop
How can we sketchup users add a map as a fresnel map, inside SkIndigo?
@ enslaver: it's on my desktop
- pixie
- Posts: 2332
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Re: Simple Renderings Thread
Trying the invisible lights to add volume to my cherries!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
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Re: Simple Renderings Thread
Hell yeah.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
A little bit of an overkill on rendering time - 66 hours (let it run over the weekend). Ended up with 8800ssp. Original resolution is 18mp.
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