Simple Renderings Thread

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Bosseye
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Re: Simple Renderings Thread

Post by Bosseye » Mon Jul 29, 2013 7:56 pm

Cars in a pool. For no reason other than I had the pool caustics model set up and a load of new sketchup car models to play with and nothing useful to do with them. SPLOSH!
poolcar2.jpg
poolcar1.jpg

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kklors
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Re: Simple Renderings Thread

Post by kklors » Tue Aug 06, 2013 10:46 pm

Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Wed Aug 07, 2013 3:27 am

kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D
It's best to displace the water surface if you want the most realistic caustics.

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed Aug 07, 2013 11:22 am

OnoSendai wrote:
kklors wrote:Very nice! I've seen in your other thread that you did the caustics with displacement. Is it just for the distortion or does it give a better/different effect?

You inspired me to try rendering some pool too one day : D
It's best to displace the water surface if you want the most realistic caustics.
In wich case you are safer with view-dependent subdivisions switched OFF. Best is high density plane with no more than 2-3 subdivs levels.
obsolete asset

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kklors
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Re: Simple Renderings Thread

Post by kklors » Thu Aug 15, 2013 8:41 am

Thanks for the advice you two! A render intense pool scene currently in the making : P

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Sat Aug 17, 2013 4:39 pm

Been a while, rendered with hybrid (gpu+cpu)
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glassthing.jpg

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sat Aug 17, 2013 11:33 pm

Nice one Enslaver!

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cotty
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Re: Simple Renderings Thread

Post by cotty » Sun Aug 18, 2013 12:02 am

ENSLAVER wrote:Been a while
me too...
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cotty_skipjack_indigio.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Sun Aug 18, 2013 12:17 am

nice wood you have there cotty :)
I would suggest you use the map also in Fresnel scale, bump and exponent map, since it looks way to polished like that.
Maye a coated material could shine here too
polygonmanufaktur.de

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cotty
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Re: Simple Renderings Thread

Post by cotty » Sun Aug 18, 2013 1:23 am

You are right. I used it for the displacement map, but choose the value too small.
little gallery... http://unverzagt.biz/cottysgallery/

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Aug 30, 2013 4:20 am

Just to add a question...
How can we sketchup users add a map as a fresnel map, inside SkIndigo?

@ enslaver: it's on my desktop 8)

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pixie
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Re: Simple Renderings Thread

Post by pixie » Sun Sep 01, 2013 12:19 am

Trying the invisible lights to add volume to my cherries!
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invisible light.jpg

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Tue Sep 03, 2013 11:04 pm

Quick tests made quicker via Rebus.
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lasertest.jpg
orthogreeble.jpg

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Fri Sep 06, 2013 4:20 am

Hell yeah. :shock:
Cheers, David



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Voytech
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Re: Simple Renderings Thread

Post by Voytech » Tue Sep 17, 2013 3:03 am

A little bit of an overkill on rendering time - 66 hours (let it run over the weekend). Ended up with 8800ssp. Original resolution is 18mp.
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coffee.jpg

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