Indigo Renderer 3.6.19 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.19 Beta Release

Post by OnoSendai » Fri Aug 09, 2013 5:00 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.19_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.19_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.19.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.19.tar.gz

Indigo for Mac OSX (10.6 - 10.8 ):
IndigoRenderer3.6.19.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.19_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.19_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.19.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.19.tar.gz

Indigo RT for Mac OSX (10.6 - 10.8 ):
IndigoRT3.6.19.dmg

Changelog:
3.6.19
* Fixed saved images having an alpha channel when not using alpha rendering.
* MLT convergence improvements.
* Fixed issue where realtime movements before enabling network rendering would result in a loss of synchronisation betwe
en slave and master.
* Not sending image buffer over network if no samples have been taken.
* Added workaround for hdr files that have an exposure field in the header but it's 0 or very close to 0.
* Fixed double-clicking on IGS opening Indigo but not the scene on OS X.
* Fixed OS X GUI layout issue with dark theme.
* Fixed problem with network render button being disabled after opening an image in the GUI.
* Made OS X use upper-case hex chars for MAC address in hardware ID.
* When opening an IGI, show the total elapsed time, the samples/s and the samples/pixel.
* Greatly sped up scene packing.

ritter
Indigo 100
Posts: 202
Joined: Wed Jul 29, 2009 8:15 pm

Re: Indigo Renderer 3.6.19 Beta Release

Post by ritter » Fri Aug 09, 2013 5:28 am

Thank you .

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CTZn
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Location: Paris, France

Re: Indigo Renderer 3.6.19 Beta Release

Post by CTZn » Wed Aug 14, 2013 1:35 am

Not a new thing, might relate with MtI:

When parsing

Code: Select all

<material>	<name>SunShape</name>
<sunsky>
	<sundir>0 -2.220446049e-016 1</sundir>
	<sun_layer>0</sun_layer>
	<enable_sky>false</enable_sky>
	<turbidity>2</turbidity>
</sunsky>	</material>

<material>
	<!-- Dummy Mat -->
	<name>indigoSpectrum1</name>
	<diffuse>
		<base_emission>
			<!--indigoSpectrum indigoSpectrum1-->
			<constant>
			<uniform><value>16000000</value></uniform>
			</constant>
		</base_emission>
	</diffuse>
</material>

<background_settings>
<background_material>
<material>
	<name>SunShape_indigoSpectrum1_sum</name>
	<sum>
		<mat>
			<mat_name>SunShape</mat_name>
			<weight>
				<constant>1</constant>
			</weight>
		</mat>
		<mat>
			<mat_name>indigoSpectrum1</mat_name>
			<weight>
				<constant>1</constant>
			</weight>
		</mat>
	</sum>
</material>
</background_material>
</background_settings>
the uniform spectrum is read UI-wise as a tabulated spectrum in the spectrum editor; switching the editor to the uniform tab crashes Indigo.

Thanks for the update !

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CTZn
Posts: 7240
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Location: Paris, France

Re: Indigo Renderer 3.6.19 Beta Release

Post by CTZn » Mon Aug 26, 2013 2:06 am

A peculiar resolution bug resulting in the OGL window displaying a wrong frame ratio, while the rendering image is at the good resolution, with however an artifact relating with the incorrect frame ratio.

Please let me know wether this is strictly related with the exporter not using nodes IDs.
Attachments
weird resolution bug.pigs
(1.94 KiB) Downloaded 356 times

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CTZn
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Location: Paris, France

Re: Indigo Renderer 3.6.19 Beta Release

Post by CTZn » Sun Sep 01, 2013 10:56 pm

Has the material sphere had its UVs edited ? The projection now feels off-center, with swirls around the logo.

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