My master project :)

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Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

My master project :)

Post by Pikadili89 » Sun Jul 14, 2013 12:10 am

Hey guys, I just graduated on faculty of architecture, university of Belgrade. I am master of architecture now :P
This is my master project, the theme was Spa Center. I am uploading most interesting renders so feel free to shoot critics and comments :). The interior was not considered as needed contribution, it was my own will and desire. I also wish to thank to those who are helping ppl on the forum and sharing tips and tricks, you helped me a lot. Cheers! :)
Attachments
Nocni 1.jpg
Eksterijer 1.jpg
Enterijer 3.jpg
Enterijer 2.jpg
Enterijer 1.jpg

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Oscar J
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Location: Gothenburg, Sweden
3D Software: Blender

Re: My master project :)

Post by Oscar J » Sun Jul 14, 2013 12:13 am

I love that roof over the pool! Nice work.

Benzamen Vox
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Joined: Fri Jul 12, 2013 5:15 am
Location: Borin o'l nebraska

Re: My master project :)

Post by Benzamen Vox » Sun Jul 14, 2013 5:30 am

yes it is truly magnificent
the modern design and intellect is truly an architectural wonder
yet what i feel is best is that you can change the lighting and time of day in the scene and the scene doesnt need any tweaking afterwards, scenes can be modified without configuration

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CTZn
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Location: Paris, France

Re: My master project :)

Post by CTZn » Sun Jul 14, 2013 8:01 am

I'm glad that you opted for curved lines, I'm much bothered by systematical right angles in architecture. I'm looking for something different and you did that.

Very nice !
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Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

Re: My master project :)

Post by Pikadili89 » Mon Jul 15, 2013 2:28 am

Thank you all :). I forgot to mention that it took me 3 days to model it and 1 more day to render....it is the most detailed model I made for the shortest time :)

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CTZn
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Location: Paris, France

Re: My master project :)

Post by CTZn » Mon Jul 15, 2013 2:55 am

I assumed they were not giving masters up to anybody. Too bad.

Congratulations Pikadili89 !
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Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

Re: My master project :)

Post by Pikadili89 » Mon Jul 15, 2013 3:13 am

Thanks mate! :)

alexzeta
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Re: My master project :)

Post by alexzeta » Mon Jul 15, 2013 8:13 am

spectacular! What software did you use? :)

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Headroom
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Re: My master project :)

Post by Headroom » Mon Jul 15, 2013 11:43 am

Indigo ? XD

Very nice renders!
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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

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Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

Re: My master project :)

Post by Pikadili89 » Tue Jul 16, 2013 9:28 am

Ty!
Sketchup, if you ment on modeling software :)

Voytech
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Re: My master project :)

Post by Voytech » Wed Jul 17, 2013 12:44 am

Pikadili89 wrote:Ty!
Sketchup, if you ment on modeling software :)
Whoaaaa there... Sketchup? AWESOME!

alexzeta
Posts: 6
Joined: Thu Jul 26, 2012 2:31 am

Re: My master project :)

Post by alexzeta » Wed Jul 17, 2013 4:57 am

Wonderful, light up the scene with the EXR image? :)

Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

Re: My master project :)

Post by Pikadili89 » Wed Jul 17, 2013 6:09 am

It is EXR env map :), you can see it in pool render trough glass, in distance some woods :)

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tarikb
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Re: My master project :)

Post by tarikb » Sat Oct 19, 2013 11:00 am

Nek je srecno :) i ja sam pri kraju :) jel mozes poslat sketchup fajl, il daj par saveta, za ovu vodu, kako u sketchup-u? I kako si uspeo da dobijes ovaliko svetla u enterijeru sa HDR mapom? Hvala
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Pikadili89
Posts: 114
Joined: Wed Jul 11, 2012 1:19 am

Re: My master project :)

Post by Pikadili89 » Thu Oct 24, 2013 8:39 pm

Hvala i takodje, spici i ti :). Previliki je fajl brate da ga saljem :( ali bas bas. Sto se tice puno svetla u enterijeru, to je zato sto imam jako puno staklenih povrsina na fasadi pa ulazi mnogo svetlosti. A na koju vodu mislis? Bazen ili ovaj vodopad? U principu je isti metod... stavis subdivision 9 i plus ispodelis povrsinu u sketchupu sa linijama, jer ih onda racuna kao zasebne povrsine i posebno svaku subdivide-uje. I posle samo stavis displacement i bump za teksturu vode i eto :) Potrebno je malo da istestiras vodu u zasebnom fajlu da potrevis odgovarajuci displacement i bump

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