Oscar's rendering thread

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 04, 2013 5:24 am

No?

Here's another render, of another car. This Enzo is rather lowpoly, since it was developed to be a part of a game. However I couldn't resist rendering it. Tell me what you think!
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Ferrari_Enzo.Scene.00078.jpg

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Thu Jul 04, 2013 5:36 am

the forebody is coming out a bit flat, the model is nice (admit you ripped it off a game :lol:).
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Re: Oscar's rendering thread

Post by Zom-B » Thu Jul 04, 2013 5:41 am

Nice composition of car and typo!
How about some SubDiv on the car body, maybe some edgloops are needed, but you could shape it by that quick quick and easy :)
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 04, 2013 5:42 am

It's all modelled by me, I promise! :)

Please, I'm very open to suggestions here: what do you think should be done about the flatness - does it need more reflections? Do I need a better carpaint?

Thanks for commenting and helping! :)

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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 04, 2013 5:43 am

Thanks a lot Zom-B, very encouraging. I'll see what I can do about the geometry. :)

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Re: Oscar's rendering thread

Post by CTZn » Thu Jul 04, 2013 9:41 am

Oscar J wrote:It's all modelled by me, I promise! :)

Please, I'm very open to suggestions here: what do you think should be done about the flatness - does it need more reflections? Do I need a better carpaint?

Thanks for commenting and helping! :)
I believe you did that of course :)

Nothing about the shader, more of a personal remark on lighting; the edge of the hood is underlined but it does not tell much about the shape of the whole piece. In these circumstances my imagination has to take on and it's telling me that the hood could be rather flat indeed, without knowing.

That's what bothered me. There's no highlight on the hood to tell me its shape.

Ok there's one faint highlight I must be making this up :)
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 04, 2013 10:15 am

You're right, there should be something there... I'm thinking som kind of gradient?

Thanks for your crits :)

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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 04, 2013 7:30 pm

Here's an update. :)
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Ferrari_Enzo.Scene.00079.jpg

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Re: Oscar's rendering thread

Post by CTZn » Thu Jul 04, 2013 11:21 pm

good move by me :)
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Re: Oscar's rendering thread

Post by Polinalkrimizei » Wed Jul 10, 2013 6:55 am

Seems I missed the pic of the whole Koenigsegg! It looks like it's gonna jump to the camera... nice!
The balanced version is much more stylo than the raw output.
Cool wallpaper with a little more cooking ;-)

The composition of the Enzo is really good, too... but to me there is something not quite right with the painting. It looks somehow like an airbrushed picture. I think due to the curved surface of the front of the car, the material looks almost diffuse there in this light setup.
Nice way to present a game model!

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Re: Oscar's rendering thread

Post by Oscar J » Wed Jul 10, 2013 8:08 am

Thanks guys!

I would love to hear your crits on this one - I'm kinda stuck.
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gaaaah 2.jpg

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Re: Oscar's rendering thread

Post by Polinalkrimizei » Wed Jul 10, 2013 8:29 am

I like it - but the driver looks like a Mii :wink:
speeeeed!! 8)
Could be a Mercedes Benz commercial concerning the coloring. With a different car. I love the contrast between the enzo and the background.

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Re: Oscar's rendering thread

Post by CTZn » Wed Jul 10, 2013 4:22 pm

the picture lacks two small flowers behind the shadow of a random tree.

I'm kidding :)

eeeh, say, post-process diffraction gets no blur. Question mark.
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Oscar's rendering thread

Post by Headroom » Wed Jul 10, 2013 9:59 pm

No crits!
Awesome shot! and as polinalkrimizei pointed out it conveys speed very well.
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Re: Oscar's rendering thread

Post by Oscar J » Thu Jul 11, 2013 9:51 am

Thanks guys, glad you liked it!

Some minor changes (e.g. beefed up the guy a bit) + higher resolution render. Thanks for watching.
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gaaaah 3.jpg

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