Was a bit bored.... :)

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Pikadili89
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Joined: Wed Jul 11, 2012 1:19 am

Was a bit bored.... :)

Post by Pikadili89 » Thu May 16, 2013 11:06 am

Heya guys, I made this scene with google sketchup warehouse models and done a lil rendering...hope you like it and c&c are always welcome! cheers! :)
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Zezanje 3.jpg

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Juju
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Location: South Africa

Re: Was a bit bored.... :)

Post by Juju » Thu May 16, 2013 11:36 pm

Good work! My comments below:

- timber boarding, back down on the bump, also add more phong, try getting a better (higher res) texture.
- counterfeit money! (serials matching, too obvious).
- gold looks fake somehow.
- whiskey bottle, I would make the bottle only about a third full, find a cork texture.
- dirtmaps!

Pikadili89
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Re: Was a bit bored.... :)

Post by Pikadili89 » Sat May 18, 2013 5:33 am

Glad you like it, thanks for usefull sugestions :)

Mongoose
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Re: Was a bit bored.... :)

Post by Mongoose » Thu May 23, 2013 11:42 pm

i like it very much man
nice work, as he said the gold should be less dark, less tanned, a little bit brighter,
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Bosseye
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Re: Was a bit bored.... :)

Post by Bosseye » Fri May 24, 2013 7:45 pm

Looks good! Nice work.

The main things that jump out at me are the texture of the wood floor which needs a little work and also smooth out your mesh a bit on the pocket watch, its a bit angular.

Pikadili89
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Re: Was a bit bored.... :)

Post by Pikadili89 » Sat May 25, 2013 1:07 am

Thanks for support guys, and nice critics, honest ones! :)

Mongoose
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Re: Was a bit bored.... :)

Post by Mongoose » Mon May 27, 2013 1:27 am

why not place it all on a table and use the old "secretary lamp" scene you know those old 50's green and white with the green cap.
Sketchup 8, Sketchup 2013 Pro
AutoCad 2013 Architectural,
indigo 3.4.16
ROG - ASUS - X79 Sabertooth
Intel I7-3930K 12 Threads
NVIDIA - GTX670 DC II
16 GB - Corsair Vengeance With Applied Cooling
Noktua NH-D-14
128 - OCZ SSD Vertex IV

riley1389
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Re: Was a bit bored.... :)

Post by riley1389 » Wed Apr 09, 2014 3:53 am

I like it! For the watch you could probably use skindigo's subdivision on the model, because SketchUp's stock smoothing wouldn't help much

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