Oscar's rendering thread
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
But these concrete plates are modelled. I suppose the wheel's are too deep down in the ground.
Re: Oscar's rendering thread
Probably not, I didn't expect that it was intentional though I understand why it would be. Well, we're left with a comment then: very nice old thing !Oscar J wrote:I suppose the wheel's are too deep down in the ground.
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- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Ha, thank you! I like having the tires down in the ground, as it looks like the tires are flattened by the wight of the car. But I do see why you noticed it, because they are a bit too far down. Good eye!
Re: Oscar's rendering thread
You sir have a good eye and please others obviously, I am nitpicking too much
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- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
My Koenigsegg is almost finished - been working on this render since yesterday, I don't even know if it's good or not anymore.
Re: Oscar's rendering thread
Nice, but it's a little dull. You could juice it up top gear style!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Please tell me how you did it! I like it a lot. Curves?
Re: Oscar's rendering thread
Tjenare Oscar, bilen ser tjusig ut men håller med om att scenen känns lite tom.
Tar resten på engelska ifall någon annan undrar
Do you still use the 2 rendering and comp i PS to get the shadow ? I have been away from indigo for a while
so i just was wondering if there is any more refined method (shadow catcher) now supported in indigo?
Tar resten på engelska ifall någon annan undrar
Do you still use the 2 rendering and comp i PS to get the shadow ? I have been away from indigo for a while
so i just was wondering if there is any more refined method (shadow catcher) now supported in indigo?
Re: Oscar's rendering thread
Fix the white balance first. It's quite blue. Image > Auto Color works well as a start.
Then the curve in the attached image was used and some selective color to color the sky.
This should really be done on a raw hdr render and not an 8 bit image though.
Added a new image with better colors for reference.
Then the curve in the attached image was used and some selective color to color the sky.
This should really be done on a raw hdr render and not an 8 bit image though.
Added a new image with better colors for reference.
Re: Oscar's rendering thread
Guessing you're using a backplate, so hdr tonemapping is out of the question.
Changing to 16-bit mode in photoshop before postpro might help some.
Changing to 16-bit mode in photoshop before postpro might help some.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
I get close, but not quite as good as yours. I think I'm going to let you have the last word on this one, and keep your version!
Thanks for helping - didn't know Auto Color worked that good, and the curve settings could work for many other renders too.
Thanks for helping - didn't know Auto Color worked that good, and the curve settings could work for many other renders too.
Re: Oscar's rendering thread
That looks... PROPER.Oscar J wrote:Here's a new one (new car, old scene).
There's some heavy banding on the sky though.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Oscar's rendering thread
Thanks!
You're right, it was there in the original backplate. What's the best way to deal with it?
Also - the carbon mapping on the headlights are screwed up - will have to rerender...
You're right, it was there in the original backplate. What's the best way to deal with it?
Also - the carbon mapping on the headlights are screwed up - will have to rerender...
Re: Oscar's rendering thread
Lasso select the sky as close to the trees as possible then use the smart blur filter.
After that hit ctrl+f about 48000 times.
After that hit ctrl+f about 48000 times.
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