kklors render stuff
Re: kklors render stuff
Hey thanks everyone for the comments <3
@Ono: Indeed. I actually referenced a lot from images from this forest. Magic place for sure.
@:Stinkie: Thanks dude, I use C4D for pretty much everything. Love your retro, DDR render style by the way o/
@zeitmeister: Thanks! I usually read a lot, both Sci-Fi and Fantasy. Over the past year the only books I've touched though were Software manuals or other technical stuff. Really should stop nerding and get a good book again.
Here's my latest render by the way. Was a mess to work with as it was pretty high poly.
@Ono: Indeed. I actually referenced a lot from images from this forest. Magic place for sure.
@:Stinkie: Thanks dude, I use C4D for pretty much everything. Love your retro, DDR render style by the way o/
@zeitmeister: Thanks! I usually read a lot, both Sci-Fi and Fantasy. Over the past year the only books I've touched though were Software manuals or other technical stuff. Really should stop nerding and get a good book again.
Here's my latest render by the way. Was a mess to work with as it was pretty high poly.
Last edited by kklors on Wed Apr 24, 2013 6:31 am, edited 1 time in total.
Re: kklors render stuff
Looks cool.
Thanks!kklors wrote:@:Stinkie: Thanks dude, I use C4D for pretty much everything. Love your retro, DDR render style by the way
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Re: kklors render stuff
Guess that's what 32Gb are for!kklors wrote:Here's my latest render by the way. Was a mess to work with as it was pretty high poly.
Re: kklors render stuff
Haha exactly Pixie. Even the lower poly previz iterations just ate up 10-15GB just in the viewport alone.
But C4D is very specific on viewport speeds anyway.
But C4D is very specific on viewport speeds anyway.
Re: kklors render stuff
I took part in the latest cosmosys exhibition with the title 'Self Portrait'.
http://www.cosmosys.net/exhibitions/11/
Used a similar technique as in the previous weekly work. Also added a wireframe shot to show the freaky mesh.
http://www.cosmosys.net/exhibitions/11/
Used a similar technique as in the previous weekly work. Also added a wireframe shot to show the freaky mesh.
Re: kklors render stuff
Cool stuff.
I actually prefer the wireframe version
I actually prefer the wireframe version
Re: kklors render stuff
@CTZn: lol I wanna see that printed too now!
@OnoSendai: Yeah I know what you mean about the wire version, a lot of people liked it more as well. Probably the DOF was a bit too much in the render.
Made a new render. Made use of probably every tool to create in camera volumetric light inside Indigo.
The water is a 150m high cube which has a fog alike sss shader applied to it, also there's a transparent, reflective water surface on top. Used atmospherics and physical cam sim to render that sun trough all of this mess.
Rendered with normal MLT.
Also attaching some light layer combos to show the sun a bit better.
@OnoSendai: Yeah I know what you mean about the wire version, a lot of people liked it more as well. Probably the DOF was a bit too much in the render.
Made a new render. Made use of probably every tool to create in camera volumetric light inside Indigo.
The water is a 150m high cube which has a fog alike sss shader applied to it, also there's a transparent, reflective water surface on top. Used atmospherics and physical cam sim to render that sun trough all of this mess.
Rendered with normal MLT.
Also attaching some light layer combos to show the sun a bit better.
Re: kklors render stuff
Cool stuff!
Looks like you're pushing Indigo very hard
I'm working on some improvements to bidir which should make it perform better in this kind of participating media environment.
Looks like you're pushing Indigo very hard
I'm working on some improvements to bidir which should make it perform better in this kind of participating media environment.
Re: kklors render stuff
Fantastic!
kklors render stuff
Really great stuff here!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: kklors render stuff
Just needs caustics
Superb stuff though, love it. I can't even begin to image how you put all these together.
Superb stuff though, love it. I can't even begin to image how you put all these together.
Re: kklors render stuff
If the scene was properly modeled for unbiased rendering - and I believe by kklors explanation it is - the scattering properties (SSS) may eliminate caustics that deep down.
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