Simple Renderings Thread

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Thu Apr 11, 2013 6:09 am

Another something I'm working at.
Short deadlines as always.
Sorry for the extreme compression :oops:
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Re: Simple Renderings Thread

Post by Mor4us » Thu Apr 11, 2013 6:27 am

@pibuz
good start, but I think I don't feel comfortable with the extreme wide angle (guess it's below 20-18mm)
maybe portrait orientation would lower that effect a little
further DOF feels little too much, maybe due to focal lenght
also try to add a nice exp map to floor material to get rid of the plastic look

how much time remaining to deadline?


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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Thu Apr 11, 2013 7:08 am

I am not fond of the pov either, but i have only one image to describe completely the whole space, which is rather conplex and articulated... Moreover, this is a work for a client who is completely unsupportive: he gave me raw dwgs and told me get a nice render out of this. So I basically don't know anything but the orientative position of the walls and the functions to guest. All the rest is my attempt. I've sent him the same image and I' awaiting an answer right now. Btw, the floor mat is obviously temporary: I'd never let such a flat floor for the definitive render. :) Focal length is all my fault: now it's 1.4 but I'm going for 2 for the next tryout. Thanks mate!

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lape
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Re: Simple Renderings Thread

Post by lape » Fri Apr 12, 2013 2:47 am

nice! how long did your render take? did you use exit portals?
24 hours isn't enough
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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Apr 12, 2013 2:54 am

Hi Lape!
It rendered on a q6600 for 16hrs or so (I had other things to carry out so I just let it render..).
I TRIED using exit portals since I believe they would be quite efficient in such a scene, but as I posted in the 3.6.9 thread they didn't work at all, producing a weird negative-like result. I think there may be some kind of bug lurking.. Nobody answered me so I don't know if I'm mistaken or if there actually IS a small bug.

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Re: Simple Renderings Thread

Post by Stinkie » Fri Apr 12, 2013 4:30 am

Pibuz wrote: So I basically don't know anything but the orientative position of the walls (...)!
Turned out pretty good, though. :)

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Apr 12, 2013 4:32 am

Thanks! I always appreciate your compliments!

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Fri Apr 12, 2013 5:46 am

Very neat lighting and rendering, however your white materials look a bit like concrete, kind of dead. Don't know if that's what you're looking for, just thought I'd let you know my opinion.

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Pibuz
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Re: Simple Renderings Thread

Post by Pibuz » Fri Apr 12, 2013 5:48 am

White material is just plain CG white at the moment :lol:
In the future, it will be meant to be white plaster, but I haven't worked on it yet. Maybe I'll give it a deeper look if I see that the rest of the scene is simple enough to be calculated in a reasonable lapse of hours.

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Re: Simple Renderings Thread

Post by tarikb » Mon Apr 15, 2013 5:45 am

Work in progress.. Any sugestions?
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Re: Simple Renderings Thread

Post by zeitmeister » Thu Apr 18, 2013 8:27 pm

Nice concept!
You should really improve your textures massively, add 3d grass and improve lighting.
Cheers, David



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Re: Simple Renderings Thread

Post by Zom-B » Thu Apr 18, 2013 8:34 pm

tarikb wrote:Work in progress.. Any suggestions?
In a so early stage everybody can give ya 1001 hints and ideas. Asking for suggestions is way more rewarding if you already gave your best shot and want to advance even further :)
If your suggestions aren't about the rendering but architecture in general, well... then you'll have to point that out clearly...
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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Wed May 01, 2013 4:11 am

Quick racetrack tire piles...
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Re: Simple Renderings Thread

Post by OnoSendai » Wed May 01, 2013 4:22 am

sweet :)

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Wed May 01, 2013 4:40 am

Nice! Where did you get the tyre models?

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