In the scene pick the desired object, set to invisible, save the scene and presto! ;)delle wrote:Could you please suggest the igs-code to enable this option?Added invisible to camera option to models.
Thank you very much.
A.Delle
Indigo Renderer 3.6.9 Beta Release
- pixie
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Re: Indigo Renderer 3.6.9 Beta Release
Re: Indigo Renderer 3.6.9 Beta Release
THX .. very nice
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Re: Indigo Renderer 3.6.9 Beta Release
This is awesome!
One thing: when using Edit > Copy Image and pasting into Photoshop, the alpha transparency is not preserved (noisy black and white background where it should be transparent). Saving to a PNG works fine.
One thing: when using Edit > Copy Image and pasting into Photoshop, the alpha transparency is not preserved (noisy black and white background where it should be transparent). Saving to a PNG works fine.
- Antonis777
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Re: Indigo Renderer 3.6.9 Beta Release
Some problems in the new release. Image takes far too long time to update if I tweak with light layers or material settings or anything else. Sometimes it crashes. No specific problems with previous releases.Also I downloaded CTZn's material http://www.indigorenderer.com/materials/materials/961 and got this result (don't know for sure though if it's abug of the new release).
Re: Indigo Renderer 3.6.9 Beta Release
The tag is not written by Indigo yet, it can not be implemented without a fix or more intel.pixie wrote:In the scene pick the desired object, set to invisible, save the scene and presto! ;)delle wrote:Could you please suggest the igs-code to enable this option?Added invisible to camera option to models.
Thank you very much.
A.Delle
@Antonis: I don't think that the shader should break the mesh like this. Perhaps it's my code clamping the coordinates but I found similar shading limitations in different circumstances.
- pixie
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Re: Indigo Renderer 3.6.9 Beta Release
OMG sloppy programming, it can't be! xDCTZn wrote:The tag is not written by Indigo yet, it can not be implemented without a fix or more intel.
@Antonis: I don't think that the shader should break the mesh like this. Perhaps it's my code clamping the coordinates but I found similar shading limitations in different circumstances.
Re: Indigo Renderer 3.6.9 Beta Release
From me it's iterative empirism, from Glare it's a beta feature :)pixie wrote:OMG sloppy programming, it can't be! xDCTZn wrote:The tag is not written by Indigo yet, it can not be implemented without a fix or more intel.
@Antonis: I don't think that the shader should break the mesh like this. Perhaps it's my code clamping the coordinates but I found similar shading limitations in different circumstances.
Re: Indigo Renderer 3.6.9 Beta Release
SPOILER:
and here's the kitty:
on the model
and here's the kitty:
Code: Select all
<invisible_to_camera>true</invisible_to_camera>
Re: Indigo Renderer 3.6.9 Beta Release
CTZn wrote:SPOILER:
and here's the kitty:on the modelCode: Select all
<invisible_to_camera>true</invisible_to_camera>
Code: Select all
Scene parsing error: Found unexpected element 'invisible_to_camera'. (In element 'model', around line 103, column 1)
Re: Indigo Renderer 3.6.9 Beta Release
I think you will have to use the <model2> tag.CTZn wrote: As it seems there is no XML support (at all ?) at this point.
Re: Indigo Renderer 3.6.9 Beta Release
ouch that's heavy stuff. I think someone was writing a doc on this guy ?
Amazing new features otherwise.
Amazing new features otherwise.
Re: Indigo Renderer 3.6.9 Beta Release
Hi! in this release not working "assign materials". Not so good)
Re: Indigo Renderer 3.6.9 Beta Release
Cool release! Just tested the DOF pass and it works great! Here's an idea: when enabling the "depth pass" rendermode would it be possible to "hide" all existing light layers and to rename (or substitute) the first one with the name of "depth pass" or something similar (being this operation reversible when one goes back to a traditional render mode)? at the moment all layers are kept and it's not immediate to understand that the render pass is only in the first one, maybe called in some other way ("sun" in my case :) ).
Tested the "invisible to camera" too: cool and handy. Is there a way I can hide lights from reflections too? :D
Tested the "invisible to camera" too: cool and handy. Is there a way I can hide lights from reflections too? :D
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Re: Indigo Renderer 3.6.9 Beta Release
Er... DOF and Z-depth are two completely different things. Just to be clear, I'm assuming you mean the Z-depth pass?Pibuz wrote:Cool release! Just tested the DOF pass and it works great!
Re: Indigo Renderer 3.6.9 Beta Release
ER ops: yes I meant that :D
I made a mess since I use that in photoshop to change the dof focus :D
I made a mess since I use that in photoshop to change the dof focus :D
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