Simple Renderings Thread
Re: Simple Renderings Thread
Awesome trees !
Lithium : Very nice, just cook it longer, There is still noise pattern visible
Lithium : Very nice, just cook it longer, There is still noise pattern visible
Simple Renderings Thread
Nice Lithium. Is that nice brushed AL pattern some ISL trickery or very finely bump mapped ?
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
Cheers guys, reworking on the materials at this moment!
I'll stick to my 6k x 6k maps for now
It's all very finely mapped ISL is well above me! Don't know where to start with it!Headroom wrote:Nice Lithium. Is that nice brushed AL pattern some ISL trickery or very finely bump mapped ?
I'll stick to my 6k x 6k maps for now
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
Erf texels nooo I can take no more of the kryptonite !LithiumDesign wrote:It's all very finely mapped ISL is well above me! Don't know where to start with it!
I'll stick to my 6k x 6k maps for now
http://www.indigorenderer.com/forum/vie ... 23&t=12194
obsolete asset
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
Sorta happy with it, hope you all spot a certain part of it! If not then back to the drawing board!
Cheers for the link CTZn, will have a looksie when I've finished workCTZn wrote:Erf texels nooo I can take no more of the kryptonite !LithiumDesign wrote:/snip
http://www.indigorenderer.com/forum/vie ... 23&t=12194
Last edited by LithiumDesign on Wed Feb 13, 2013 8:19 am, edited 1 time in total.
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: Simple Renderings Thread
ignore this
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: Simple Renderings Thread
Zom-B, not sure if tarikb replied, but the 3D people are just off the sketchup warehouse. I used a few myself a couple of times but I decided that they were a little too static. I prefer flat photo texture people or stylised people shapes now, puts less emphasis on the people and puts them as scene dressing rather than the focus which is where they should be.Zom-B wrote:That seems to be a nice start, but to collect suggestiones etc. doing aown thread is more rewarding.tarikb wrote:Still working on it.. Any sugestions? Thnx
Actually I'm quite sure that you see 10 things by yourself to improve, without asking anybody for advice
Fix that stuff FIRST, and ask in a stage where you have no idea where to improve further.
Here are some of the obvious things to do:
- the tiled ground is way to perfect & shiny. Use bump & exponent maps here.
- The trees grow out of these perfect plane, look out the window where they usually do
- The Ford Mustang on slika2-2.jpg is hopefully just a placeholder
- If you fill your scenes with cars, use common and affordable brands, if your picture has to many exclusive cars (without being a strong part of the concept!) it starts too look wrong
- Your building looks very solid and static, like a cubic object with textures on it. By giving some external structure, like seems of windows etc. it gets more realistic.
- If you use the same tree X times, then you should at least turn them all randomly, and maybe scale some up and down.
- Your trees look kind of dark here, maybe just tonemapping, but try to brighten up the materials a little, and doublecheck that bumpmapping isn't super high (darkens textures too)
- Your 3D humans look good, but materials seem to be very uniform, like the same kind of material for skin and cloths, put more work on this.
- The "grass boxes" need some real grass instanced inside and also more shape, the look very low poly and misplaced regarding colors.
- Some streetlights and better street + material would enhance the image I think
I really like your sky and the overall lighting feel, and please tell where you got your 3D people from
If you still want to put more work into this project consider a own wip thread, there is a lot of potential here
Re: Simple Renderings Thread
Hello everyone!
I know Indigo for quite some time but never came to post or register on the forums, which I feel guilty of seeing so many friendly and interesting people in here. (Maybe I'm just an anti social ass...)
Here's one of my latest renders done with Indigo:
I know Indigo for quite some time but never came to post or register on the forums, which I feel guilty of seeing so many friendly and interesting people in here. (Maybe I'm just an anti social ass...)
Here's one of my latest renders done with Indigo:
Re: Simple Renderings Thread
kklors: Cool render!
Looks like something from Half-Life.
Looks like something from Half-Life.
Re: Simple Renderings Thread
so awesome! 10/10 realism and great halflife-esque scifi scene!
Re: Simple Renderings Thread
Yes very very cool, you anti-social ass!
Best sci-fi with Indigo for me so far! Looks exactly like a stolen shot by a surprised visitor in a alien-tech laboratory! Wonderfulo moood!
What about the lightenings?
Best sci-fi with Indigo for me so far! Looks exactly like a stolen shot by a surprised visitor in a alien-tech laboratory! Wonderfulo moood!
What about the lightenings?
Re: Simple Renderings Thread
Thanks so much people!
Really haven't thought of Half-Life while making it haha, the idea was kind of a Sci-Fi future alchemist gold creation chamber! The lightnings and the smoke are post work and highlight that some creation process is going on.
I've got different other renderings I test rendered previously. Could spam some in here if the interest is there.
Really haven't thought of Half-Life while making it haha, the idea was kind of a Sci-Fi future alchemist gold creation chamber! The lightnings and the smoke are post work and highlight that some creation process is going on.
I've got different other renderings I test rendered previously. Could spam some in here if the interest is there.
Re: Simple Renderings Thread
Please do spam! Im always curious of sci-fi related stuff in Indigo!
Who is online
Users browsing this forum: No registered users and 136 guests