Thanks for reporting that, fixed for next release.Pibuz wrote:Something done about the sun light not showing with GPU acceleration on?
Indigo Renderer 3.6.5 Beta Release
Re: Indigo Renderer 3.6.5 Beta Release
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 3.6.5 Beta Release
Hi OnoSendai - The Blendigo exporter or Indigo itself seems to mix up the materials, so that a phong material in the Blendigo GUI changes to a diffuse emmiting material, for example. It seems to change to other materials that are also in the scene.
Re: Indigo Renderer 3.6.5 Beta Release
Ok will have a look at that soon.Oscar J wrote:Hi OnoSendai - The Blendigo exporter or Indigo itself seems to mix up the materials, so that a phong material in the Blendigo GUI changes to a diffuse emmiting material, for example. It seems to change to other materials that are also in the scene.
Re: Indigo Renderer 3.6.5 Beta Release
When I'm adding a dummy diffuse to set a blackbody spectrum as sum background it comes out as a tabulated spectrum in the editor. Indigo will crash if I then click the blackbody tab.
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- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Indigo Renderer 3.6.5 Beta Release
Big Bug here!!!
UV-layouts are being rotated by 180° and then mirrored horizontally!!!
Please quickly fix that!
UV-layouts are being rotated by 180° and then mirrored horizontally!!!
Please quickly fix that!
Re: Indigo Renderer 3.6.5 Beta Release
Not for me. Example image or scene?zeitmeister wrote:Big Bug here!!!
UV-layouts are being rotated by 180° and then mirrored horizontally!!!
Please quickly fix that!
Re: Indigo Renderer 3.6.5 Beta Release
Maybe a exporter issue??!zeitmeister wrote:UV-layouts are being rotated by 180° and then mirrored horizontally!!!
Please quickly fix that!
Re: Indigo Renderer 3.6.5 Beta Release
Please keep at least the Indigo version up to date in the changelog text file, MtI can not discriminate between 3.6.4 and 3.6.5 while it requires the later currently.
That's noobish but MtI is stripping the first line of the changelog to acquire the Indigo version.
That's noobish but MtI is stripping the first line of the changelog to acquire the Indigo version.
Re: Indigo Renderer 3.6.5 Beta Release
Hi Pibuz,Pibuz wrote:Don't know what it is, but sometimes Indigo gives an error when dealing with PNGs. "Invalid chunk format" it says... It is something fixable?
As far as I know, this problem is due to SketchUp saving invalid PNG files. So it's hard/impossible for us to fix.
- zeitmeister
- Posts: 2010
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- Location: Limburg/Lahn, Germany
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Re: Indigo Renderer 3.6.5 Beta Release
Example scene is confidential...OnoSendai wrote:Not for me. Example image or scene?zeitmeister wrote:Big Bug here!!!
UV-layouts are being rotated by 180° and then mirrored horizontally!!!
Please quickly fix that!
but I got it. It put all elements in a new scene, successively, and now it works fine like it should.
Very strange.
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Re: Indigo Renderer 3.6.5 Beta Release
Noticed that in some cases, subdivision with displacement uses more memory in 3.6.5 than 3.6.2 -- not sure it is in all cases, but a displacement heavy scene which runs with 3.2 GB in 3.6.2 uses over 7 GB in 3.6.5.
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Re: Indigo Renderer 3.6.5 Beta Release
Seen this? http://cg.ibds.kit.edu/PSR.php
Anything of use? The sample pics look pretty neat, but then again they always do!
Anything of use? The sample pics look pretty neat, but then again they always do!
- PureSpider
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Re: Indigo Renderer 3.6.5 Beta Release
Finally the guys at the KIT produced something of use :D
(I am studying at the "Hochschule Karlsruhe", those two universities are more or less rivals)
(I am studying at the "Hochschule Karlsruhe", those two universities are more or less rivals)
Re: Indigo Renderer 3.6.5 Beta Release
The naive way I see it is: it's a cherry on the pie, a plastic cherry. However it fits there.
On a different note it's interesting how an actual technology (LEDs) can relegitimate point sources.
On a different note it's interesting how an actual technology (LEDs) can relegitimate point sources.
Re: Indigo Renderer 3.6.5 Beta Release
Found that same paper yesterday too ^^StompinTom wrote:Anything of use? The sample pics look pretty neat, but then again they always do!
Problem here is that this method seems to introduce bias:
But it seems to be very easy to integrate and maybe there is some mumbo-jumbo that can be used anyway :)"[...] It builds on top of existing unbiased methods and resorts to a consistent estimation using regularization only for paths which cannot be sampled in an unbiased way. To introduce as little bias as possible, we selectively regularize individual interactions along paths, and also derive the regularization consistency conditions. [...]"
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