Simple Renderings Thread

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Sun Dec 16, 2012 7:54 am

OnoSendai wrote:Testing a new fractal type called a multifractal.
Also sped up the displacement and subdiv code a bit.

Now you just need to add atmosphere and scatter trees :D

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lycium
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Re: Simple Renderings Thread

Post by lycium » Sun Dec 16, 2012 9:44 am

Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!

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Re: Simple Renderings Thread

Post by wlf_alex » Mon Dec 17, 2012 10:22 am

lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?
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Re: Simple Renderings Thread

Post by OnoSendai » Mon Dec 17, 2012 11:45 am

wlf_alex wrote:
lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?
Indigo has support for a planetary-scale atmosphere model. See the test scene in this thread: http://www.indigorenderer.com/forum/vie ... =3&t=12050

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Re: Simple Renderings Thread

Post by wlf_alex » Mon Dec 17, 2012 10:08 pm

OnoSendai wrote:
wlf_alex wrote:
lycium wrote:Fully agreed, been pushing him to extend his scattering code to place some trees to hide that "ocean floor" :)

He's already done the atmosphere, but didn't post the pics!
on the "atmosphere", you can get a little more information pls ?
Indigo has support for a planetary-scale atmosphere model. See the test scene in this thread: http://www.indigorenderer.com/forum/vie ... =3&t=12050
Thanks for the reply, Ono. I thought it there will be some is setting the atmosphere are available to users. I also looked at the test scene but did not understand how it can be used to Cindigo.

regards
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Dec 17, 2012 10:13 pm

Basic terraces in ISL.

Using a full scale atmosphere simulation would add to the image depth indeed. It's tricky to set up because it works under specific conditions for the planet scale as illustrated somewhere in that IGS mentioned above. Simple PT was mandatory recently.

In general it may currently be most convenient to merge the IGS scenes manually.

PIGM material (with user friendly controls in order to tweak the code) available in this thread.
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Dec 18, 2012 5:06 am

Waiting for a tree model :)
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Re: Simple Renderings Thread

Post by Bosseye » Wed Dec 19, 2012 1:57 am

:lol: At last! Its the mythical lost valley of the teapots....

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Re: Simple Renderings Thread

Post by Mor4us » Wed Dec 19, 2012 2:22 am

Jan Walter Schliep, one of the Silva3D artists, recently released a really good low poly model intended for massive instancing!
You can find it on his facebook page or on the silva3d page ;)

==> Background Tree
http://www.silva3d.com/cms.php?id_cms=7
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Re: Simple Renderings Thread

Post by Zom-B » Wed Dec 19, 2012 2:48 am

Mor4us wrote:Jan Walter Schliep, one of the Silva3D artists, recently released a really good low poly model intended for massive instancing!
You can find it on his facebook page or on the silva3d page ;)

==> Background Tree
http://www.silva3d.com/cms.php?id_cms=7
Most of the time its the 3D app you work with that has issues handling multiple instances of hig rez models, Indigo will eat them for breakfest: http://www.indigorenderer.com/forum/vie ... 50#p119550
polygonmanufaktur.de

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Re: Simple Renderings Thread

Post by Mor4us » Fri Dec 21, 2012 5:37 am

did a little test on moblur, my first time in rendering itself ;)
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Re: Simple Renderings Thread

Post by OnoSendai » Fri Dec 21, 2012 5:58 am

Mor4us wrote:did a little test on moblur, my first time in rendering itself ;)
Sweet :)

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Re: Simple Renderings Thread

Post by wlf_alex » Fri Dec 21, 2012 9:13 pm

Mor4us wrote:did a little test on moblur, my first time in rendering itself ;)
nice render !
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Re: Simple Renderings Thread

Post by cotty » Sun Dec 23, 2012 4:50 am

Just playing around with Artisan (and bring back something simple in this thread :wink: )
(model here)
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Re: Simple Renderings Thread

Post by ENSLAVER » Sun Dec 23, 2012 12:31 pm

cotty wrote:Just playing around with Artisan (and bring back something simple in this thread :wink: )
(model here)
That's a great material/lighting setup.

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