Coating material tests
Re: Coating material tests
Ye now that's more like it. Multiply that with a low freq noise and there goes the map !
obsolete asset
Re: Coating material tests
Constant coating layer thickness vs thickness as a function of mean curvature.
I think it gives quite a cool effect, like a varnished child's toy.
I think it gives quite a cool effect, like a varnished child's toy.
Re: Coating material tests
subtle but very nice result, keep em coming Ono!OnoSendai wrote:Constant coating layer thickness vs thickness as a function of mean curvature.
I think it gives quite a cool effect, like a varnished child's toy.
polygonmanufaktur.de
Re: Coating material tests
Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
The intention here is to do a kind of 'scuffed edges' material.
Re: Coating material tests
That one has potential!!!1!OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
We neeeeed Exporter support for the new stuff, then people would start to play way more with the new stuff!
polygonmanufaktur.de
Re: Coating material tests
Made a blog post on thin-film interference: http://www.indigorenderer.com/node/1681
Re: Coating material tests
OK, seriously: how well can that Coating material be used to simulate skin (epidermis, dermis)?!
polygonmanufaktur.de
Re: Coating material tests
woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
hope you get my point, otherwise i can try to make pictures to show
C4D R20 Studio
mad-imagery.com
mad-imagery.com
Re: Coating material tests
Yes, all that stuff is possibleMor4us wrote:woooowww, this will make some great dirt materials, is there a way to choose between different blending noises? would also be useful to do weighted curvatures, fe do stronger blend on +y/-y axis for architectural rendering, there you mostly have more scuffed edges faces on showing upwards edges, not the side ones...OnoSendai wrote:Using curvature + noise to blend between two materials - in this case a blue phong and a white diffuse.
The intention here is to do a kind of 'scuffed edges' material.
hope you get my point, otherwise i can try to make pictures to show
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