Simple Renderings Thread
Re: Simple Renderings Thread
The galvanized metal texture in the mat db is a good base but suboptimal. I've modified it to hold up to closer observation (hopefully )
Re: Simple Renderings Thread
That's more like it! Looks excellent. I think I'll go for something a bit more weathered for this tho...
Re: Simple Renderings Thread
Sweet.
It will be easier to make galvanized metal when anisotropic materials are out, because unlike most ISL effects it will not be dependent on the UV scale.
It will be easier to make galvanized metal when anisotropic materials are out, because unlike most ISL effects it will not be dependent on the UV scale.
obsolete asset
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Re: Simple Renderings Thread
Grass test for an upcoming project.
Re: Simple Renderings Thread
That grass looks awesome!tar_gniK wrote:Grass test for an upcoming project.
The small color variations add an extra bunch of awesome sauce to it, how did ya managed that the colored grass stays in small groups, and doesn't look like every straw is totally randomly played creating a uniform green/brownish look?
Simply by having bigger patches of grass?
polygonmanufaktur.de
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Re: Simple Renderings Thread
The long grass is just one mesh instanced using MaxigoScatter, and the same process was used for the short grass. Screenshot below.
The trick to this was using the diffuse map option. I blended two different photographs of grass from a distance, and made the colour of this a bit more uniform, otherwise the contrast would be too much. I love this option; you can create different styles of grass by just having a different colour map and a differentiating mesh.
I gave the grass itself a blend material of diff. transmitter and phong.
The trick to this was using the diffuse map option. I blended two different photographs of grass from a distance, and made the colour of this a bit more uniform, otherwise the contrast would be too much. I love this option; you can create different styles of grass by just having a different colour map and a differentiating mesh.
I gave the grass itself a blend material of diff. transmitter and phong.
Re: Simple Renderings Thread
2nd try... A few tweaks, I think it's better but I'm not sure... been staring at it too long now!pixie wrote:I love the concrete but the metals is not as good. It remindes me of sketchup metalsbubs wrote:Archviz cliche I know, but I thought I'd have a go at one of my favoirite buildings as a learning exercise.
My first attempt at (a very small bit) of Louis Kahn Salk Institute, possiblly the start of a series... time depending...
Re: Simple Renderings Thread
A (not very safe for fingers) fan ...
(Model here)
(Model here)
little gallery... http://unverzagt.biz/cottysgallery/
- Oscar J
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Re: Simple Renderings Thread
Cool design!
- aleksandera
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Re: Simple Renderings Thread
Hey tar_gniK,
Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max?
Thank you,
Darius Kirschner
Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max?
Thank you,
Darius Kirschner
Re: Simple Renderings Thread
Great image aleksandera! Very spooky mood!
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Re: Simple Renderings Thread
No problem, the file is below, with two masks, the diffuse map, and the .max file. You might have to repoint the textures to the location in the folder, if Max asks for it.kdarius wrote:Hey tar_gniK,
Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max?
Thank you,
Darius Kirschner
I used Maxigo 3.0.7 for this test; the 3.2 beta doesn't support MaxigoScatter nor does IndigoMax.
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- zeitmeister
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Simple Renderings Thread
Awesome, Alex!
Sent from my iPhone using Tapatalk
Sent from my iPhone using Tapatalk
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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