Simple Renderings Thread

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Fri Nov 23, 2012 4:34 am

The galvanized metal texture in the mat db is a good base but suboptimal. I've modified it to hold up to closer observation (hopefully :lol: )
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Grate closeup.jpg

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bubs
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Re: Simple Renderings Thread

Post by bubs » Fri Nov 23, 2012 7:49 am

That's more like it! Looks excellent. I think I'll go for something a bit more weathered for this tho...

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Fri Nov 23, 2012 7:55 am

Sweet.

It will be easier to make galvanized metal when anisotropic materials are out, because unlike most ISL effects it will not be dependent on the UV scale.
obsolete asset

tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Fri Nov 23, 2012 10:07 am

Grass test for an upcoming project.
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grass_long.jpg
grass_short.jpg

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 23, 2012 7:21 pm

tar_gniK wrote:Grass test for an upcoming project.
That grass looks awesome!
The small color variations add an extra bunch of awesome sauce to it, how did ya managed that the colored grass stays in small groups, and doesn't look like every straw is totally randomly played creating a uniform green/brownish look?
Simply by having bigger patches of grass?
polygonmanufaktur.de

tar_gniK
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Re: Simple Renderings Thread

Post by tar_gniK » Fri Nov 23, 2012 8:33 pm

The long grass is just one mesh instanced using MaxigoScatter, and the same process was used for the short grass. Screenshot below.

The trick to this was using the diffuse map option. I blended two different photographs of grass from a distance, and made the colour of this a bit more uniform, otherwise the contrast would be too much. I love this option; you can create different styles of grass by just having a different colour map and a differentiating mesh.

I gave the grass itself a blend material of diff. transmitter and phong.
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shortlong.jpg
viewport.jpg
tiredlawn_3.jpg

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bubs
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Re: Simple Renderings Thread

Post by bubs » Sat Nov 24, 2012 1:49 am

pixie wrote:
bubs wrote:Archviz cliche I know, but I thought I'd have a go at one of my favoirite buildings as a learning exercise.

My first attempt at (a very small bit) of Louis Kahn Salk Institute, possiblly the start of a series... time depending...
I love the concrete but the metals is not as good. It remindes me of sketchup metals
2nd try... A few tweaks, I think it's better but I'm not sure... been staring at it too long now! :|
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Salk 1.jpg

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cotty
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Re: Simple Renderings Thread

Post by cotty » Sun Nov 25, 2012 8:23 pm

A (not very safe for fingers) fan ...
(Model here)
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cotty_fan_indigo.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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Oscar J
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Re: Simple Renderings Thread

Post by Oscar J » Sun Nov 25, 2012 10:53 pm

Cool design!

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aleksandera
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Re: Simple Renderings Thread

Post by aleksandera » Tue Nov 27, 2012 6:52 am

Some fantasy wood.
Hope you like it.
Regards,
Aleksander
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FOG38.jpg

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Tue Nov 27, 2012 7:27 am

uhhh, me likes a lot! great image aleksandera!
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Re: Simple Renderings Thread

Post by kdarius » Tue Nov 27, 2012 7:54 am

Hey tar_gniK,

Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max?

Thank you,
Darius Kirschner

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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Tue Nov 27, 2012 9:49 am

Great image aleksandera! Very spooky mood!

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Re: Simple Renderings Thread

Post by tar_gniK » Tue Nov 27, 2012 10:02 am

kdarius wrote:Hey tar_gniK,

Would you be able to share your max file and textures you did for the grass. It looks great and would like to pick around the scene to see how you did it. Also what exporter are you using for max?

Thank you,
Darius Kirschner
No problem, the file is below, with two masks, the diffuse map, and the .max file. You might have to repoint the textures to the location in the folder, if Max asks for it.

I used Maxigo 3.0.7 for this test; the 3.2 beta doesn't support MaxigoScatter nor does IndigoMax.
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Diffuse Map Grass Test.rar
(2.01 MiB) Downloaded 272 times

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Tue Nov 27, 2012 6:39 pm

Awesome, Alex!


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