Indigo 3.4 Stable released

General News and accouncements regarding the Indigo render engine
User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Indigo 3.4 Stable released

Post by lycium » Tue Nov 06, 2012 4:56 am

Dear forum users,

Glare Technologies is pleased to announce the release of Indigo 3.4 Stable!

We'll be running a 25% to 33% off sale until the 23rd of November, during which Indigo Renderer will be priced at only €445 (normally €595), and Indigo RT only €99 (normally €145).

Upgrades from Indigo RT to the full Indigo Renderer will also be discounted, at only €345.


Indigo 3.4 brings several major new features to the visualisation professional's toolkit, including the ability to render with section planes and orthographic cameras. Performance and convergence speed is greatly improved, IES support has been overhauled, and a brand new native plugin for 3ds Max is included in this high-powered update!

Read more about the other exciting features and improvements over Indigo 3.2 here: http://www.indigorenderer.com/threepointfour

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 3.4 Stable released

Post by pixie » Tue Nov 06, 2012 5:09 am

Indeed Section Planes are a Godsend! Amazing work, future looks good ahead!

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Indigo 3.4 Stable released

Post by lycium » Tue Nov 06, 2012 5:32 am

Thanks pixie :D We're very excited about the future too, now that 3.4 stable has been released... so many cool things to come :)

kdarius
Posts: 108
Joined: Fri Jun 12, 2009 5:00 am

Re: Indigo 3.4 Stable released

Post by kdarius » Tue Nov 06, 2012 6:09 am

Good job guys. Was wondering if there are any updates to max exporter?

User avatar
lycium
Posts: 1216
Joined: Wed Sep 12, 2007 7:46 am
Location: Leipzig, Germany
Contact:

Re: Indigo 3.4 Stable released

Post by lycium » Tue Nov 06, 2012 6:10 am

Subpixel has been working on some very impressive new features, due out soon 8)

kdarius
Posts: 108
Joined: Fri Jun 12, 2009 5:00 am

Re: Indigo 3.4 Stable released

Post by kdarius » Tue Nov 06, 2012 6:16 am

Cool thank you

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 3.4 Stable released

Post by pixie » Tue Nov 06, 2012 6:21 am

Was wondering if Yves has also been working on new features to add to Indigo for Cinema. ;)
Last edited by pixie on Tue Nov 06, 2012 6:30 am, edited 1 time in total.

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: Indigo 3.4 Stable released

Post by PureSpider » Tue Nov 06, 2012 6:23 am

pixie wrote:Was wondering if Yves has also been working on new features to add to Indigo for Cinema. ;)
What new features would that be?
Everything you can do with Indigo is implemented in Indigo for C4D.

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo 3.4 Stable released

Post by pixie » Tue Nov 06, 2012 6:57 am

PureSpider wrote:What new features would that be?
Everything you can do with Indigo is implemented in Indigo for C4D.
There's a lot into it, but we can always praise for more. For example (a) Indigo supports scientific notation and Indigo for Cinema doesn't, it wouldn't be much of a problem if cinema own numerical system wasn't a bit limited. (b) although Environment Map can be set it isn't shown so one cannot mix it with the scene. (a)&(b) had been minimized from the moment one could tweak it on Indigo Renderer side, still an obvious place for improvement. (c) Linking to external materials, sometimes you simply can't import materials (parametric materials), and in some cases (blended materials) one can have tons of blended materials just for the sake of one material being applied, which leads me to (d), a layered materials system which allows one to take the full advantage of it without the mess (that goes to Indigo too BTW). (e) Ease the process of export which can be the most time consuming of them all, whether through a solution such as Fire (Fast Interactive Rendering) from Maxwell or through efficient exporting, for example one could have an option where one wouldn't need to export the complete scene again and again, one could just export the updates to materials, cameras, etc... exporting multiple cameras where possible. (f) Some external shaders plugins (such as Tools4D excelent texture remmaping kit, or Jack's SurfaceSpread one) works out of the box with other renderers, without their authors having to write specifically to them, so a new plugin arrives and they can take advantage from the get go.

These are some, but I bet there are more that could help Indigo for Cinema being better.
Last edited by pixie on Tue Nov 06, 2012 7:37 am, edited 1 time in total.

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Indigo 3.4 Stable released

Post by StompinTom » Tue Nov 06, 2012 7:04 am

Congratulations to the whole Glare team for another outstanding release!

User avatar
wlf_alex
Posts: 99
Joined: Tue Aug 28, 2012 9:26 pm
Location: Russia-Moscow, Spain-Alicante
Contact:

Re: Indigo 3.4 Stable released

Post by wlf_alex » Tue Nov 06, 2012 7:19 am

Fantastic !!! :-)
!Muchas gracias!

ritter
Indigo 100
Posts: 202
Joined: Wed Jul 29, 2009 8:15 pm

Re: Indigo 3.4 Stable released

Post by ritter » Tue Nov 06, 2012 7:38 am

Congrats.Great release.

tar_gniK
Posts: 156
Joined: Wed Apr 13, 2011 7:36 pm
Location: London, UK
3D Software: 3ds Max
Contact:

Re: Indigo 3.4 Stable released

Post by tar_gniK » Tue Nov 06, 2012 8:01 am

Well done Glare. Congrats to Pibuz also ;)

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Indigo 3.4 Stable released

Post by zeitmeister » Tue Nov 06, 2012 8:31 am

Great work, guys!

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Indigo 3.4 Stable released

Post by Zom-B » Tue Nov 06, 2012 10:44 am

PureSpider wrote:
pixie wrote:Was wondering if Yves has also been working on new features to add to Indigo for Cinema. ;)
What new features would that be?
Everything you can do with Indigo is implemented in Indigo for C4D.
But there are still bugs and workflow features etc. that would enhance the Cindigo experience even more!

I have a 158 lines long textfile with ToDo Stuff only for Cindigo that I gave to fused.

Cindigo is a awesome exporter and great to work with, but there is still stuff missing not working or solved suboptimal.

Post Reply
23 posts

Who is online

Users browsing this forum: No registered users and 28 guests