Blendigo (for Blender 2.63) 3.4.9.1

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OnoSendai
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Blendigo (for Blender 2.63) 3.4.9.1

Post by OnoSendai » Fri Oct 12, 2012 3:30 am

Blendigo (for Blender 2.63) 3.4.9.1


ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... .4.9.1.zip

WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe

Changes in this release:

3.4.9.1
-------
* Added section plane support (use by creating a plane with name ending with '.section')
* Added orthographic camera support.

3.4.8.2
-------
* Fixed overriding of path to Indigo executable every time on startup.


NOTE: This exporter REQUIRES Blender version 2.63

It also requires Indigo 3.4.7 or newer to be installed.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by OnoSendai » Fri Oct 12, 2012 3:53 am

Added ortho camera support; updated build.

StompinTom
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by StompinTom » Fri Oct 12, 2012 9:28 am

Ortho works great (except for weird transparency issue) but I can't get section plane to work from Blender... Tried naming the object 'SECTION1.section' as well as setting the mesh name to the same thing... Any tips?

Silmä
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by Silmä » Fri Oct 12, 2012 9:55 am

I got the section plane working. Got a bit trouble before finding out that it uses the object rotation instead of the mesh normal for the cutting direction.

Is the culling off -option hidden somewhere in blendigo?

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by OnoSendai » Fri Oct 12, 2012 11:02 am

Silmä wrote:
Is the culling off -option hidden somewhere in blendigo?
Not yet. I'm not quite sure where to put it.

StompinTom
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by StompinTom » Fri Oct 12, 2012 10:30 pm

OnoSendai wrote:
Silmä wrote:
Is the culling off -option hidden somewhere in blendigo?
Not yet. I'm not quite sure where to put it.
What if it fell under other parameters like the settings for Proxy, Subdivision, etc.? Custom Indigo parameters for an object all in one place? Then maybe you could enable any object to be a section plane (using it's object rotation for the normal) by ticking a box, then also toggling culling?

Silmä
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by Silmä » Sat Oct 13, 2012 12:47 am

That's where I looked at first, too.

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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by OnoSendai » Sat Oct 13, 2012 12:51 am

Ok, I'll investigate adding it there.

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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by dougal2 » Sun Oct 14, 2012 1:16 am

StompinTom wrote:
OnoSendai wrote:
Silmä wrote:
Is the culling off -option hidden somewhere in blendigo?
Not yet. I'm not quite sure where to put it.
What if it fell under other parameters like the settings for Proxy, Subdivision, etc.? Custom Indigo parameters for an object all in one place? Then maybe you could enable any object to be a section plane (using it's object rotation for the normal) by ticking a box, then also toggling culling?
This is what I would have done. I . Think using magic naming on objects is a bit gross.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by OnoSendai » Sun Oct 14, 2012 1:49 am

dougal2 wrote: This is what I would have done. I . Think using magic naming on objects is a bit gross.
Agreed. Although it also feels a little wasteful adding a checkbox to every object.

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Re: Blendigo (for Blender 2.63) 3.4.9.1

Post by fbrunell » Mon Oct 15, 2012 8:58 am

Still having blender crashing with animation. I think I have isolated the problem to lighting, "blender" layers and object topology!!!

I have a scene with 2 types of lighting :
1- One hemi lamp using background color without any Indigo layer (tried with a layer and it's the same thing
2- 5 objects with an emission material (all using the same material)
- Object 1 at "blender" layer 11
- Object 2 through 5 at "blender" layer 1
3- All other objects are always presents (no emissions, only texture maps).

P.S. I did a lot of tests to get there. I only give you my resulting analysis...
Lighting.jpg
In all the following tests, I tried launching an animation for frames 1 through 90. When Blender crash, I reload the scene which I never save from tests to tests.

TEST 1
Launch animation render with all 5 objects presents. Blender crash at first frame.

TEST2
Launch animation render with only object 1. Blendigo is able to get to frame 90 and launch Indigo.

TEST3
Launch animation render with object 1 and 4. Blender crash at first frame.

TEST4
Launch animation render with object 4 only. Blender crash at first frame.

Here I noticed that object 1 and 4 were not on the same "Blender" layer.
Lighting2.jpg
TEST5
Moved object 4 to same layer than object 1 (Layer 11), move object 1 out of the scene (layer 3 which is not displayed). Blender crash at first frame.

TEST6
Modified object 4 to remove top 4 vertices which left me with a plane with normals pointing down. Blender crash at first frame.

TEST7
Took object 4 which was a simple cube and applied a bevel on it. Move object 4 to layer 11. Blendigo is able to get to frame 90 and starts Indigo.

TEST8
Took object 2 through 5 and joined them, applied a bevel on them and move them to layer 11. Blendigo is able to get to frame 90 and starts Indigo.

Not sure what to make of it. I hope you will be able to on your side?
Scene.jpg
BTW, I tried all tests more than once, not in the same order and I always get the same results.

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