Straw bales final

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Headroom
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Straw bales final

Post by Headroom » Sat Aug 18, 2012 10:17 am

Please leave as is! It's an awesome render!
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dcm
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Re: Straw bales final

Post by dcm » Sun Aug 19, 2012 11:19 pm

+1-1,5 ev to sky and will be perfect. Its too blueish and dark

StompinTom
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Re: Straw bales final

Post by StompinTom » Mon Aug 20, 2012 12:23 am

dcm wrote:+1-1,5 ev to sky and will be perfect. Its too blueish and dark
I think it's just fine. Like a deep summer sky shot with slide film + polarizer.

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Impulse
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Re: Straw bales final

Post by Impulse » Mon Aug 20, 2012 7:12 pm

Moinmoin, :)

klasse Bildchen.
gefällt mir sehr!

gruß Heiko
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Bosseye
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Re: Straw bales final

Post by Bosseye » Tue Aug 21, 2012 3:49 am

Headroom wrote:Please leave as is! It's an awesome render!
Agreed, no need for anything else in the scene - its perfect just as it is, don't clutter it up. Love it.

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dcm
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Re: Straw bales final

Post by dcm » Sun Aug 26, 2012 10:54 pm

indeed, great render but :

regarding sky, i took 250+ photos with hoya polarisers in last days in Spain and never had such a satured sky even in this geographic area.It was just technical point. Polariser will pop up colors and remove reflections but not in such big effect. Image is nice but sky looks unnatural.

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zeitmeister
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Straw bales final

Post by zeitmeister » Mon Aug 27, 2012 8:24 am

Will be improved next week, no worries. :-)
Cheers, David



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solarray
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Re: Straw bales final

Post by solarray » Sat Sep 22, 2012 11:12 pm

Hey zeitmeister, would you share some information about your straw culms? Did you used some images as a texture for diffuse channel? What are your material settings?

Another question to the bales: How you created them in your 3d app? Im asking because Im searching for a smart way creating a bird nest for my power pole scene, but I dont want to model and place each culm. Currently Im trying it with particles, and just want to know what was your way of doing it.

By the way, great image, also your foil looks awesome!

cheers

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zeitmeister
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Re: Straw bales final

Post by zeitmeister » Sun Sep 23, 2012 5:56 am

Thank you an sure I can tell you a little bit about it. :D

- I modeled 3 slightly different culms and textured them with a simple 2-color-noise. The material is a blend of phong an diffuse transmitter.
I've got the scene at my work, so I can't tell you the exact settings at the moment. :(

- I made the base bales from a simple spiral spline, extruded it and gave it some bevel at the outer faces, so that I got some kind of "wound-up" thing.
There I placed the culms at.
As a C4D-user, MoGraph is holy and mighty for such things... distributed the 3 different culms on it, faced them inwards at the sides and lay them on under the foil.
The bale is not completely from culms; underneath lies the bale basemesh with a texture. :wink:

Regarding your nest problem:
For C4D there a a couiple of ways providing nice results.
Many of them contain rotating particles wich are beings traced as splines and then extruded.
http://www.3danvil.com/temp/trace_TP.zip
But you also could use the famous Ivy Generator on a nest-looking-colsed-donut-like-basemesh. :)
OR you could model 3-4 types of culms, bend them and let them rotate around something. With some FFD-kinda modifiers it should work to get close to the real look.

Good luck!!!
Cheers, David



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Polinalkrimizei
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Re: Straw bales final

Post by Polinalkrimizei » Sun Sep 23, 2012 8:37 am

MoGraph seems to be awesome, your image is a perfect example. They should pay you money.

@solarray: With Blender, you'll most likely have to use what was known as particle instances. Add a torus, perhaps deform it a little, add like four particle systems to it, three for three different kinds of small branches, and perhaps one for a piece of grass. Go to particles => render => object to visualize the particles as the objects (wood, grass), that you modeled (keeping in mind the polycount). Then play with the settings and be patient :D

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solarray
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Re: Straw bales final

Post by solarray » Mon Sep 24, 2012 7:23 am

zeitmeister and Polinalkrimizei, thanks for your idea's, will test it, hopefully successful. Otherwise I will let you know.

cheers

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zeitmeister
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Straw bales final

Post by zeitmeister » Mon Sep 24, 2012 8:26 am

:-))
Cheers, David



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zeitmeister
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Re: Straw bales final

Post by zeitmeister » Tue Oct 02, 2012 8:53 pm

Finished project.
Improved "foil" with real geometry, kept sky.
Hope you like it anyway!
Attachments
heuballen-test_18_beautypass.jpg
Cheers, David



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CTZn
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Re: Straw bales final

Post by CTZn » Tue Oct 02, 2012 10:46 pm

Fantastic !
obsolete asset

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Polinalkrimizei
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Re: Straw bales final

Post by Polinalkrimizei » Tue Oct 02, 2012 10:50 pm

BAM!!

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