Indigo for Cinema 4D 3.4.8

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 3.4.8

Post by fused » Thu Sep 27, 2012 8:44 pm

Indigo for Cinema 4D 3.4.8


Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.4.8-installer.exe - Includes installers for R10 - R13

Indigo RT:
indigo-rt-for-cinema-4d-3.4.8-installer.exe - Includes installers for R10 - R13


Mac:

Indigo Renderer
indigo-for-c4d-3.4.8-R105-mac.zip
indigo-for-c4d-3.4.8-R11-mac.zip
indigo-for-c4d-3.4.8-R115-mac.zip
indigo-for-c4d-3.4.8-R12-mac.zip
indigo-for-c4d-3.4.8-R13-mac.zip

Indigo RT
indigo-rt-for-c4d-3.4.8-R105-mac.zip
indigo-rt-for-c4d-3.4.8-R11-mac.zip
indigo-rt-for-c4d-3.4.8-R115-mac.zip
indigo-rt-for-c4d-3.4.8-R12-mac.zip
indigo-rt-for-c4d-3.4.8-R13-mac.zip




Changelog:
Indigo for Cinema 4D 3.4.8
---------------------------
* Added Indigo Renderer to C4D Preferences. Path to Indigo can be changed there in R12 and newer.
* Fixed problems with Indigo RT detection on Windows.
* Fixed problems with setting the path to Indigo on OSX.
* When the manually selected path becomes invalid (is deleted, etc) Indigo for C4D will ask for the path again.
* Fixed problem where Indigo for C4D would crash when the Indigo SDK couldn't be loaded successfully.
* Fixed occasional problems when launching Indigo standalone from Indigo for C4D on OSX.

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Thu Sep 27, 2012 8:47 pm

You may find an overall 10% rendering speedup on windows :)

(Nick made some optimisations :) )

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Thu Sep 27, 2012 9:36 pm

There was an issue with launching Indigo on OSX which I just resolved. Uploading new builds...

Done.

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Re: Indigo for Cinema 4D 3.4.8

Post by pixie » Fri Sep 28, 2012 1:51 am

fused wrote:You may find an overall 10% rendering speedup on windows :)

(Nick made some optimisations :) )
On the SDK?

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Re: Indigo for Cinema 4D 3.4.8

Post by SreckoM » Fri Sep 28, 2012 1:52 am

One question not related to this release though. Is there option just to export indigo scene, not to start render?

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Fri Sep 28, 2012 1:54 am

SreckoM wrote:One question not related to this release though. Is there option just to export indigo scene, not to start render?
Not currently. Pretty easy to do, tho. What would you need it for?

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Re: Indigo for Cinema 4D 3.4.8

Post by SreckoM » Fri Sep 28, 2012 2:09 am

I am struggling with RAM at the moment, CInema eats a lot, and when I start render Indigo also starts grabbing so I need to close down CInema or stop Indigo. And as I have 6 cameras, I thought it would be best to export scenes for all of cameras, open Indigo and render one by one.

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Fri Sep 28, 2012 2:19 am

SreckoM wrote:I am struggling with RAM at the moment, CInema eats a lot, and when I start render Indigo also starts grabbing so I need to close down CInema or stop Indigo. And as I have 6 cameras, I thought it would be best to export scenes for all of cameras, open Indigo and render one by one.
I can add Indigo Scene File as an export option (File -> Export -> Indigo Scene File). Would that work for you?

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Re: Indigo for Cinema 4D 3.4.8

Post by SreckoM » Fri Sep 28, 2012 2:21 am

Whatever is easier for you. Thanks!

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Fri Sep 28, 2012 3:33 am

SreckoM wrote:Whatever is easier for you. Thanks!
Done for next release.

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Re: Indigo for Cinema 4D 3.4.8

Post by pixie » Fri Sep 28, 2012 3:56 am

Could you export all the camera positions? like in a igq file? It would rock so hard... I had scenes quite heacy, if one could get multiple scenes exported at the same time while sharing the same common scene it would save a lot of time.

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Re: Indigo for Cinema 4D 3.4.8

Post by fused » Fri Sep 28, 2012 4:20 am

pixie wrote:Could you export all the camera positions? like in a igq file? It would rock so hard... I had scenes quite heacy, if one could get multiple scenes exported at the same time while sharing the same common scene it would save a lot of time.
Yeah I guess that's possible. Could make it an option.

(edit: it will break some things like view direction dependant uvs, tho)

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Re: Indigo for Cinema 4D 3.4.8

Post by pixie » Fri Sep 28, 2012 4:40 am

fused wrote:Yeah I guess that's possible. Could make it an option.

(edit: it will break some things like view direction dependant uvs, tho)
Displacement? Or some texture projections? If the latter on can always fix them.

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Re: Indigo for Cinema 4D 3.4.8

Post by Mor4us » Sat Sep 29, 2012 4:41 am

I'd love to use the Interactive Render Region in C4D!!! Is there any way, we can make this available.
sth like "enable realtime rendering":
- meshes will be exportet once
- material changes on realtime
- camera changes on realtime
- will not affect changes on geometry (i could definetly live with that one!!!)

till now if IRR is enabled, theres more time on exporting than rendering :/

I'm just dealing to the fact, that some material settings aren't available in Indigo itself yet, but in our lovely cindigo.

regards
C4D R20 Studio
mad-imagery.com

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Indigo for Cinema 4D 3.4.8

Post by zeitmeister » Sat Sep 29, 2012 8:25 am

In fact, an intelligent comparison between new and old meshes would decrease preparation time tremendeously.

Definately +1!
Cheers, David



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