Straw bales final
Straw bales final
Please leave as is! It's an awesome render!
iMac 2.93 GHz Quad Core i7. 12 GB memory
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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Straw bales final
+1-1,5 ev to sky and will be perfect. Its too blueish and dark
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Re: Straw bales final
I think it's just fine. Like a deep summer sky shot with slide film + polarizer.dcm wrote:+1-1,5 ev to sky and will be perfect. Its too blueish and dark
Re: Straw bales final
Moinmoin,
klasse Bildchen.
gefällt mir sehr!
gruß Heiko
klasse Bildchen.
gefällt mir sehr!
gruß Heiko
2x Intel Xeon @2,27 GHz, 24GB RAM, Windows 8 64bit
Cinema 4D R11.5 Studio
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Re: Straw bales final
Agreed, no need for anything else in the scene - its perfect just as it is, don't clutter it up. Love it.Headroom wrote:Please leave as is! It's an awesome render!
Re: Straw bales final
indeed, great render but :
regarding sky, i took 250+ photos with hoya polarisers in last days in Spain and never had such a satured sky even in this geographic area.It was just technical point. Polariser will pop up colors and remove reflections but not in such big effect. Image is nice but sky looks unnatural.
regarding sky, i took 250+ photos with hoya polarisers in last days in Spain and never had such a satured sky even in this geographic area.It was just technical point. Polariser will pop up colors and remove reflections but not in such big effect. Image is nice but sky looks unnatural.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Straw bales final
Will be improved next week, no worries.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Straw bales final
Hey zeitmeister, would you share some information about your straw culms? Did you used some images as a texture for diffuse channel? What are your material settings?
Another question to the bales: How you created them in your 3d app? Im asking because Im searching for a smart way creating a bird nest for my power pole scene, but I dont want to model and place each culm. Currently Im trying it with particles, and just want to know what was your way of doing it.
By the way, great image, also your foil looks awesome!
cheers
Another question to the bales: How you created them in your 3d app? Im asking because Im searching for a smart way creating a bird nest for my power pole scene, but I dont want to model and place each culm. Currently Im trying it with particles, and just want to know what was your way of doing it.
By the way, great image, also your foil looks awesome!
cheers
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Straw bales final
Thank you an sure I can tell you a little bit about it.
- I modeled 3 slightly different culms and textured them with a simple 2-color-noise. The material is a blend of phong an diffuse transmitter.
I've got the scene at my work, so I can't tell you the exact settings at the moment.
- I made the base bales from a simple spiral spline, extruded it and gave it some bevel at the outer faces, so that I got some kind of "wound-up" thing.
There I placed the culms at.
As a C4D-user, MoGraph is holy and mighty for such things... distributed the 3 different culms on it, faced them inwards at the sides and lay them on under the foil.
The bale is not completely from culms; underneath lies the bale basemesh with a texture.
Regarding your nest problem:
For C4D there a a couiple of ways providing nice results.
Many of them contain rotating particles wich are beings traced as splines and then extruded.
http://www.3danvil.com/temp/trace_TP.zip
But you also could use the famous Ivy Generator on a nest-looking-colsed-donut-like-basemesh.
OR you could model 3-4 types of culms, bend them and let them rotate around something. With some FFD-kinda modifiers it should work to get close to the real look.
Good luck!!!
- I modeled 3 slightly different culms and textured them with a simple 2-color-noise. The material is a blend of phong an diffuse transmitter.
I've got the scene at my work, so I can't tell you the exact settings at the moment.
- I made the base bales from a simple spiral spline, extruded it and gave it some bevel at the outer faces, so that I got some kind of "wound-up" thing.
There I placed the culms at.
As a C4D-user, MoGraph is holy and mighty for such things... distributed the 3 different culms on it, faced them inwards at the sides and lay them on under the foil.
The bale is not completely from culms; underneath lies the bale basemesh with a texture.
Regarding your nest problem:
For C4D there a a couiple of ways providing nice results.
Many of them contain rotating particles wich are beings traced as splines and then extruded.
http://www.3danvil.com/temp/trace_TP.zip
But you also could use the famous Ivy Generator on a nest-looking-colsed-donut-like-basemesh.
OR you could model 3-4 types of culms, bend them and let them rotate around something. With some FFD-kinda modifiers it should work to get close to the real look.
Good luck!!!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Straw bales final
MoGraph seems to be awesome, your image is a perfect example. They should pay you money.
@solarray: With Blender, you'll most likely have to use what was known as particle instances. Add a torus, perhaps deform it a little, add like four particle systems to it, three for three different kinds of small branches, and perhaps one for a piece of grass. Go to particles => render => object to visualize the particles as the objects (wood, grass), that you modeled (keeping in mind the polycount). Then play with the settings and be patient
@solarray: With Blender, you'll most likely have to use what was known as particle instances. Add a torus, perhaps deform it a little, add like four particle systems to it, three for three different kinds of small branches, and perhaps one for a piece of grass. Go to particles => render => object to visualize the particles as the objects (wood, grass), that you modeled (keeping in mind the polycount). Then play with the settings and be patient
Re: Straw bales final
zeitmeister and Polinalkrimizei, thanks for your idea's, will test it, hopefully successful. Otherwise I will let you know.
cheers
cheers
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Straw bales final
)
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Straw bales final
Finished project.
Improved "foil" with real geometry, kept sky.
Hope you like it anyway!
Improved "foil" with real geometry, kept sky.
Hope you like it anyway!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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