August 2012 Competition - Materials & Lighting
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Re: August 2012 Competition - Materials & Lighting
Are you allowed to change camera angle or not...?
Re: August 2012 Competition - Materials & Lighting
Yes, you can choose the camera angle how ever you want. Also updated the rules to make it clear.tar_gniK wrote:Are you allowed to change camera angle or not...?
Re: August 2012 Competition - Materials & Lighting
More prizes! Big thanks to Arroway textures!
Re: August 2012 Competition - Materials & Lighting
Another prize upgrade:
2nd place now also gets an Indigo Renderer instead of an Indigo RT
2nd place now also gets an Indigo Renderer instead of an Indigo RT
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: August 2012 Competition - Materials & Lighting
maybe it's just my PC specs but the scene is ridiculously laggy in 3ds 2010
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: August 2012 Competition - Materials & Lighting
Yeah, it's rather complexLithiumDesign wrote:maybe it's just my PC specs but the scene is ridiculously laggy in 3ds 2010
Feel free to simplify/replace any models with ones that are not quite as performance hungry (we are not going to judge by polycount ).
Re: August 2012 Competition - Materials & Lighting
XDLithiumDesign wrote:maybe it's just my PC specs but the scene is ridiculously laggy in 3ds 2010 :cry:
The carpet seems to be the most "complex" mesh in that scene, simply disable it for smooth navigation ;)
Re: August 2012 Competition - Materials & Lighting
..well..I bet!
Can the scene be provided without carpet, and have a separate obj for that?
(I know it is a strange request.........that kind of workflow could ease the use of the SU scene using an external reference)
Can the scene be provided without carpet, and have a separate obj for that?
(I know it is a strange request.........that kind of workflow could ease the use of the SU scene using an external reference)
Re: August 2012 Competition - Materials & Lighting
Hello,
Here is my WIP. Sorry for the grainy image - this is with 5 hours bidirectional MLT. I hope you like it
Here is my WIP. Sorry for the grainy image - this is with 5 hours bidirectional MLT. I hope you like it
Re: August 2012 Competition - Materials & Lighting
Looks coolvl_dm wrote:Hello,
Here is my WIP. Sorry for the grainy image - this is with 5 hours bidirectional MLT. I hope you like it
You should consider using exit portals: http://www.indigorenderer.com/documenta ... xit-portal
They help a lot in this scene.
Cheers!
Re: August 2012 Competition - Materials & Lighting
I tried but it is slower than without them. Probably I miss something. Should I apply a kind of material on them. It says "The exit portal material should only be applied to one side of a mesh (e.g. a cube), otherwise it will lose its effectiveness.". I can not find the material. I make a plane with normal towards inside the room and give it the exit portal modificator. Is it enough?
Thanks
Thanks
Re: August 2012 Competition - Materials & Lighting
Depending on which software you use it may not be a material type. Do you use Sketchup or 3ds Max? C4D?vl_dm wrote:I tried but it is slower than without them. Probably I miss something. Should I apply a kind of material on them. It says "The exit portal material should only be applied to one side of a mesh (e.g. a cube), otherwise it will lose its effectiveness.". I can not find the material. I make a plane with normal towards inside the room and give it the exit portal modificator. Is it enough?
Thanks
Re: August 2012 Competition - Materials & Lighting
I use 3ds max 9 and Indigo 3.2.14 - the demo version
Re: August 2012 Competition - Materials & Lighting
Not sure how to exactly do it in 3ds max, but the way you described it sounded like it should do the trickvl_dm wrote:I use 3ds max 9 and Indigo 3.2.14 - the demo version
Re: August 2012 Competition - Materials & Lighting
Ok, thank you anyway!
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