Simple Renderings Thread

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Sun Aug 12, 2012 10:50 pm

Nice, Stromberg!
Where did you model it? Would like to see a closeup of your beveled edges... :-)

@Pozilei:
Dangge dangge... HQ kommt bald. :-)
Cheers, David



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Stromberg
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Re: Simple Renderings Thread

Post by Stromberg » Mon Aug 13, 2012 1:59 am

Polinalkrimizei: Thanks :) I will try out the indigo max plugin today to render out the rest of the props I did yesterday,
I will post here more often when I got comfortable with the plugin ;)

zeitmeister Thanks :)
Most of my models are done in 3ds max, sometimes using zbrush to add some details but not to often. ;)

Also you might see that my models are more beveled than they would be in real life, that is because they are highpoly models for game art work, so the bevels have to be softer to catch in the normal map bake for the lowpoly ;)

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Re: Simple Renderings Thread

Post by StompinTom » Mon Aug 13, 2012 2:07 am

Minor annoyance: when using the selection tool in the Indigo GUI to render out a part of the scene, the selection doesn't scale with the image if I change the resolution. If I render a small image and then want to select a small portion to blow up, I have to guess where the selection is or start the whole image at high resolution.

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Mon Aug 13, 2012 5:15 am

@Stromberg:
Oh, good advice with that bevel... always presumed something like that.
Are you working in the game industry?
Cheers, David



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Re: Simple Renderings Thread

Post by Stromberg » Mon Aug 13, 2012 5:57 am

zeitmeister: Not working in the game industry yet, or anything 3D related for that matter, hoping to get in soon :)
But I am focusing on game art work.

2 new images from me, the first one is I wanted to test the normal maps in indigo with a model I made some time ago. From top to bottom without normal to fully textured.
Image
Image

Damn, nice watermarks xD

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Mon Aug 13, 2012 8:23 am

Simply awesome and shows the power of normal spectacularly.
Cheers, David



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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Mon Aug 13, 2012 9:54 am

TOTOYA is super-cool :D

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Aug 13, 2012 10:48 am

Very cool Stromberg, you have what it takes to get into the industry and you will if that's what you want.
obsolete asset

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Re: Simple Renderings Thread

Post by Stromberg » Mon Aug 13, 2012 10:55 am

Thanks guys :)
CTZn, let's hope so cause I am not giving up ;)

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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Wed Aug 15, 2012 9:36 am

back to something really simple... cheers!
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cocktail.jpg

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Thu Aug 16, 2012 12:06 am

Nice Cocktail!
Is the orange a diffuse transmitter material or real SSS?
Cheers, David



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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Thu Aug 16, 2012 6:24 pm

Thanks!
Leider is the effect just faked :)
It's a phong with a texture that resembles the colour of the background on some areas. I'll just do one more still with it, and it's much easier for me to set it up this way :oops:

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zeitmeister
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Simple Renderings Thread

Post by zeitmeister » Thu Aug 16, 2012 7:01 pm

Phong? Äh, pardon? :-)
Could you describe this trick again for me?
Cheers, David



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Polinalkrimizei
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Re: Simple Renderings Thread

Post by Polinalkrimizei » Thu Aug 16, 2012 8:30 pm

Sure, the orange is just a phong mat with a texture (+ bump and spec).
The areas that appear a little transparent are not, they really just match more or less the background colour. If I'd use a darker backgound, I'd just darken the bright parts of the texture. So there is no SSS or diffuse transmitter or any kind of transparency involved... it is not a very good solution to fake that with a texture, but much easier for me than setting up an SSS slice of orange with actual thickness and different "organic" intestines... btw is there a way to "drive" SSS with a texture?!

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Re: Simple Renderings Thread

Post by neo0. » Thu Aug 16, 2012 8:43 pm

Really nice work, everyone! Here is some of my recent stuff
Image
Image
Image

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