Here's a simple simulation of breaking glass made with C4D + NitroBlast plugin and rendered with Indigo.
In order not to render the black interactions, I move all the fragments edge along normal with a tiny amount.
I use After Effects to do some post fx like denoise and enhance motion blur.
c&c r welcome.
https://vimeo.com/46893280
Breaking Glass Simulation
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Breaking Glass Simulation
Nice!!!!!!! Good job! One thing though: The wine in the last picture seems to be ''implemented'' with the glass parts, there's no liquid spread all over the floor... Am I wrong?
Re: Breaking Glass Simulation
Yup, there is no any liquid at all. I just wanna try the NitroBlast plugin in Cinema 4D.Antonis777 wrote:Nice!!!!!!! Good job! One thing though: The wine in the last picture seems to be ''implemented'' with the glass parts, there's no liquid spread all over the floor... Am I wrong?
The Vimeo link is under below, you can check it out.
Maybe next time I will try liquid version.
Re: Breaking Glass Simulation
Pretty cool. The camera drops down, right? It might be good to have some point of reference. Once the glass shatters I got a bit lost in the motion.
Intel Core-i7 @ 4.0 GHz | GTX 580 | 12 GB RAM
Re: Breaking Glass Simulation
Very nice test! I think I see a bit of colour noise / dispersion in the glass, which would slow down the renders a lot compared to having that off (Cauchy b-value set to 0).
Re: Breaking Glass Simulation
I did move the camera down, the motion blur is too much, right?ieatfish wrote:Pretty cool. The camera drops down, right? It might be good to have some point of reference. Once the glass shatters I got a bit lost in the motion.
Yes, but I like the effect of colorful refraction, it worth to take some time.lycium wrote:Very nice test! I think I see a bit of colour noise / dispersion in the glass, which would slow down the renders a lot compared to having that off (Cauchy b-value set to 0).
I have a question, why Indigo cannot render motion blur on the dynamics simulation objects?
Re: Breaking Glass Simulation
At this point, keyframes in Indigo encode the rotations and translation of an object (or camera), nothing about individual vertices. In general, objects resulting from a dynamic simulation have a static center and moving (or even new) vertices.Sean Chen wrote:I have a question, why Indigo cannot render motion blur on the dynamics simulation objects?
obsolete asset
Re: Breaking Glass Simulation
Thanks CTZn, will this be solved in the future?CTZn wrote:At this point, keyframes in Indigo encode the rotations and translation of an object (or camera), nothing about individual vertices. In general, objects resulting from a dynamic simulation have a static center and moving (or even new) vertices.
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