Yeah just GPU PT/SS4, my cpu was a major bottleneck though, still running a phenom x4. Each one was over an hour (not sure exactly).dcm wrote:rendertimes ? pure pt ?
Simple Renderings Thread
Re: Simple Renderings Thread
Re: Simple Renderings Thread
This is some wires, solid and textured view:
http://gabich.files.wordpress.com/2012/08/wire7.png
http://gabich.files.wordpress.com/2012/08/wire6.png
http://gabich.files.wordpress.com/2012/08/wire1.png
http://gabich.files.wordpress.com/2012/08/wire2.png
http://gabich.files.wordpress.com/2012/08/wire31.png
http://gabich.files.wordpress.com/2012/08/wire41.png
http://gabich.files.wordpress.com/2012/08/wire5.png
@ zeitmeister: Great color and exellent level of details.
@ ENSLAVER: Cool tests !
http://gabich.files.wordpress.com/2012/08/wire7.png
http://gabich.files.wordpress.com/2012/08/wire6.png
http://gabich.files.wordpress.com/2012/08/wire1.png
http://gabich.files.wordpress.com/2012/08/wire2.png
http://gabich.files.wordpress.com/2012/08/wire31.png
http://gabich.files.wordpress.com/2012/08/wire41.png
http://gabich.files.wordpress.com/2012/08/wire5.png
@ zeitmeister: Great color and exellent level of details.
@ ENSLAVER: Cool tests !
Re: Simple Renderings Thread
Thanks for posting the wireframes Gabich,
Great image!
Great image!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Simple Renderings Thread
Thank you!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
A (part of a) hedgehog...
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Dispersion glass test, Indigo-skindigo, latest versions, model from the warehouse
Re: Simple Renderings Thread
Just had to do a simple render with indigo on my latest weapon made for a indie/mod game
Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't really render my game meshes
Still if you would like to see the final in-game version with animations take a look here.
http://www.youtube.com/watch?v=IuRe3XrT ... detailpage
Even though I stopped posting renders here a few years ago, I check the forums and still love you guys
Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't really render my game meshes
Still if you would like to see the final in-game version with animations take a look here.
http://www.youtube.com/watch?v=IuRe3XrT ... detailpage
Even though I stopped posting renders here a few years ago, I check the forums and still love you guys
Re: Simple Renderings Thread
Nice, it looks great in the engine, let me know if you need any beta testers Did you ever play Painkiller: Overdose?Stromberg wrote:Just had to do a simple render with indigo on my latest weapon made for a indie/mod game
http://i.imgur.com/R0I4N.jpg
Of course that is only the highpoly for normal map bakes, using the SimLab composer so until that includes the normal map slot or when a updated max plugin comes out, I can't really render my game meshes
Still if you would like to see the final in-game version with animations take a look here.
http://www.youtube.com/watch?v=IuRe3XrT ... detailpage
Even though I stopped posting renders here a few years ago, I check the forums and still love you guys
Also, normal maps are in IndigoMax now I think.
subpixel wrote:Hello,
I've posted a new version of IndigoMax with a couple of bugfixes and new features. Also thanks to Yves IndigoMax got a nice installer.
Changes:Hope for some feedback,
- added support for orthographic camera
- added normal map to Indigo Material
- implemented camera near and far range as section planes
- added exposure value for IBL in Environment Map
- fixed a number of bugs from Enslaver's list
Re: Simple Renderings Thread
ENSLAVER: Thanks I might have to try the max plugin again, cause would be cool to get a render with all the maps on
If/when the game gets into beta testing stage, I will post on here I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
If/when the game gets into beta testing stage, I will post on here I have no idea when that will happen though.
Also did not play Painkiller: Overdose is it any good?
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Simple Renderings Thread
Antonis777: Pretty cool I think it would look nicer with a darker and less noisy asphalt texture on the ground.
A little 40 min modeling session from me
Prop for a scene I am working on, lowpoly and texturing at a later stage.
A little 40 min modeling session from me
Prop for a scene I am working on, lowpoly and texturing at a later stage.
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Simple Renderings Thread
Have to say that your render is not garbage..!!! Very nice, waiting for textures.
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: Simple Renderings Thread
Hope it's better...!Stromberg wrote:Antonis777: Pretty cool :) I think it would look nicer with a darker and less noisy asphalt texture on the ground.
Simple Renderings Thread
Much better! Very nice!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Simple Renderings Thread
@Gabich: Wow, really nice character! And thanks for the wires, you posted them in a way they actually explain your approach. I was never brave enough to try feathers in blender...
@Zeitmeister: die szene ist sowieso der hammer!
@Stromberg: Nice to see you around! nice speed modeling skills... hope you post more often once Max is running Indigo more smoothly
@Zeitmeister: die szene ist sowieso der hammer!
@Stromberg: Nice to see you around! nice speed modeling skills... hope you post more often once Max is running Indigo more smoothly
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