Light Labyrinth
- ThatDude33
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Light Labyrinth
Hi! I was just working on a test, Indigo VS Maxwell and, I was rendering a "Light Labyrinth". This is just a little scene to see how light is transported and how Indirect Illumination comes into play.
Anyway- I think I screwed something up about the Maxwell one (but yeah, it's the demo) so I will probably rerender it tomorrow.
Apart from a few normal smoothing issues (which I will turn off on my next render) it looks really good. Cleared up very fast as well.
After 2hrs45mins and 2500 mutations per pixel I got this (all materials are phongs, with a VERY low exponent)
Which is much faster then the Maxwell 1.0.1 one... cleared up MUCH faster Nick- YOU ARE DA MAN!!!!!!!!!!!!!!!!
peace,
Matt
ps. Happy 4th of July to all americans out there[/img]
Anyway- I think I screwed something up about the Maxwell one (but yeah, it's the demo) so I will probably rerender it tomorrow.
Apart from a few normal smoothing issues (which I will turn off on my next render) it looks really good. Cleared up very fast as well.
After 2hrs45mins and 2500 mutations per pixel I got this (all materials are phongs, with a VERY low exponent)
Which is much faster then the Maxwell 1.0.1 one... cleared up MUCH faster Nick- YOU ARE DA MAN!!!!!!!!!!!!!!!!
peace,
Matt
ps. Happy 4th of July to all americans out there[/img]
Matt B. >>Maya To Indigo<<
- ThatDude33
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http://www.maxwellrender.com/forum/view ... hp?t=17022
This is new data, the NL releases new M~W each time, NL always says:We have already modified M~W speed.................. swindler
This is new data, the NL releases new M~W each time, NL always says:We have already modified M~W speed.................. swindler
Intel i7-920,RAM 3G ,GeForce 9800GTX+.
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
I actually think, now that manitwo pointed it out, that Indigo's light transport is better. Of course, if I cranked up the Iso in Maxwell, then some areas would eb more illuminated.
I think my problem was that on the Indigo one, I used Indigo Diffuse, but on the Maxwell one I used a material with 92 roughness (100 is lambertian).
anyway- I still think that Indigo has true-er Global Illumination.
I think my problem was that on the Indigo one, I used Indigo Diffuse, but on the Maxwell one I used a material with 92 roughness (100 is lambertian).
anyway- I still think that Indigo has true-er Global Illumination.
Matt B. >>Maya To Indigo<<
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