Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Simple Renderings Thread

Post by zeitmeister » Thu Jan 26, 2012 10:39 am

Simply gorgeous design... I need To make more money.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Thu Jan 26, 2012 10:42 am

LithiumDesign wrote:
dcm wrote:MLT is not a must in this scene. You do not have any shiny or dielectric materials.
Well this is 30minutes BiDir PT SS4
The scene has changed, it is now a different deal with that glass (dielectric material) using (costly) dispersion.
obsolete asset

User avatar
dcm
Posts: 663
Joined: Sun Jan 03, 2010 1:55 am

Re: Simple Renderings Thread

Post by dcm » Thu Jan 26, 2012 10:46 am

LithiumDesign wrote:
dcm wrote:MLT is not a must in this scene. You do not have any shiny or dielectric materials. Try to use PT BiDir with SS4 to avoid fireflies which can be caused by small emitters. MLT is fast in first 30-60 minutes of rendering but its loosing power when rendering longer. MLT isnt long distance runner. PT is more linear.
Well this is 30minutes BiDir PT SS4 - Image
are you sure its PT ? looks like MLT to me

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 11:06 am

dcm wrote:/snip

are you sure its PT ? looks like MLT to me
Sure is!!
Hi res
Image
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Thu Jan 26, 2012 11:46 am

Why not install the latest AMD drivers and give your GPU a chance to help rendering:
64bit: http://downloads.guru3d.com/download.php?det=2846
32bit: http://downloads.guru3d.com/download.php?det=2845
latest preview Drivers: http://downloads.guru3d.com/download.php?det=2848

Should bump speed for PT quite nice (but darken phong material a tiny little atm)
polygonmanufaktur.de

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 11:54 am

Zom-B wrote:Why not install the latest AMD drivers and give your GPU a chance to help rendering:
64bit: http://downloads.guru3d.com/download.php?det=2846
32bit: http://downloads.guru3d.com/download.php?det=2845
latest preview Drivers: http://downloads.guru3d.com/download.php?det=2848

Should bump speed for PT quite nice (but darken phong material a tiny little atm)
Is my 5770 supported? :shock: :shock: :shock:
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Thu Jan 26, 2012 12:07 pm

LithiumDesign wrote:Is my 5770 supported? :shock: :shock: :shock:
yes it is :)
I have no Idea how it behave together with your CPU, check CPU & GPU usage during rendering to see if there is a bottleneck...
your very low samples/sec for the scene above are quite surprising... the used SSS material seems to eat up a lot of the processing power
polygonmanufaktur.de

User avatar
LithiumDesign
Posts: 70
Joined: Wed Dec 14, 2011 11:06 pm

Re: Simple Renderings Thread

Post by LithiumDesign » Thu Jan 26, 2012 12:13 pm

Zom-B wrote:yes it is :)
I have no Idea how it behave together with your CPU, check CPU & GPU usage during rendering to see if there is a bottleneck...
your very low samples/sec for the scene above are quite surprising... the used SSS material seems to eat up a lot of the processing power
Hrmm, I cannot render with my GPU - some error about a kernel rebuild? and then it completely crashes and Indigo has to be closed :( Indigo seems to be getting slower as I get more advanced renders :?

Image
Last edited by LithiumDesign on Thu Jan 26, 2012 12:16 pm, edited 1 time in total.
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Thu Jan 26, 2012 12:16 pm

run a .cmd file in the indigo dic with content:

Code: Select all

indigo_console.exe --gpu_info
PAUSE
paste the output as bugreport in Indigo thread, also be sure to use latest Indigo version 3.2.5!

***EDIT***
It is also possible that your scene eats up to much GPU RAM, together with other stuff like 3D app Viewport, Windows etc. eating some up to. reduce SuperSampling and try again, also maybe give the erotica testscene a spin, and see what happens.
polygonmanufaktur.de

User avatar
ENSLAVER
Posts: 399
Joined: Tue Feb 20, 2007 1:49 am

Re: Simple Renderings Thread

Post by ENSLAVER » Thu Jan 26, 2012 7:53 pm

ninopiamonte wrote: how did you do with that blur (falling action) at
the first image??
Motion blur using an old version of maxigo, it's on the forum somewhere (can't save/crashes a bit)

Motion blur works in the new max plugin too :D
Attachments
insmashigo.jpg

User avatar
ninopiamonte
Posts: 109
Joined: Thu Dec 01, 2011 10:12 pm

Re: Simple Renderings Thread

Post by ninopiamonte » Thu Jan 26, 2012 10:22 pm

Cannot see the motion blur. but the render is so awe-some 8)

tar_gniK
Posts: 156
Joined: Wed Apr 13, 2011 7:36 pm
Location: London, UK
3D Software: 3ds Max
Contact:

Re: Simple Renderings Thread

Post by tar_gniK » Thu Jan 26, 2012 10:52 pm

ENSLAVER wrote: Motion blur using an old version of maxigo, it's on the forum somewhere (can't save/crashes a bit)

Motion blur works in the new max plugin too :D

Wow, great render! But can I ask, which version of Maxigo is the best to use with Max? The crashing problem has meant that I am still using 2.6.

User avatar
ENSLAVER
Posts: 399
Joined: Tue Feb 20, 2007 1:49 am

Re: Simple Renderings Thread

Post by ENSLAVER » Fri Jan 27, 2012 2:06 am

tar_gniK wrote:
ENSLAVER wrote: Motion blur using an old version of maxigo, it's on the forum somewhere (can't save/crashes a bit)

Motion blur works in the new max plugin too :D

Wow, great render! But can I ask, which version of Maxigo is the best to use with Max? The crashing problem has meant that I am still using 2.6.
It stopped being developed while indigo kept going, so there isn't really a good one, that being said the new IndigoMax has motion blur, you just have to read the thread to keep track of the bugs (and how to avoid them) - SubPixel is really powering along with it. http://www.indigorenderer.com/forum/vie ... =9&t=11368

User avatar
dakiru
Indigo 100
Posts: 747
Joined: Mon Jun 22, 2009 6:51 am

Re: Simple Renderings Thread

Post by dakiru » Fri Jan 27, 2012 3:48 am

ENSLAVER wrote:
ninopiamonte wrote: how did you do with that blur (falling action) at
the first image??
Motion blur using an old version of maxigo, it's on the forum somewhere (can't save/crashes a bit)

Motion blur works in the new max plugin too :D
And a slogan for that: "Breaks the boundaries of possible" :D

User avatar
ninopiamonte
Posts: 109
Joined: Thu Dec 01, 2011 10:12 pm

Re: Simple Renderings Thread

Post by ninopiamonte » Fri Jan 27, 2012 7:32 pm

Thanks ENSLAVER. While here is my "i ♥ indigo"
Attachments
i_love_indigo.jpg
Last edited by ninopiamonte on Fri Jan 27, 2012 11:06 pm, edited 2 times in total.

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 22 guests