Simple Renderings Thread
Re: Simple Renderings Thread
Looks very painful for MLT! I would suggest using straight PT, it will clear up that nice DOF much faster
Re: Simple Renderings Thread
Pretttyyycotty wrote:Little test with a solar cell texture...
Nearly at page 200
Re: Simple Renderings Thread
Thanks for an explanation — it's mathmagiclycium wrote:ISL shader, exponential falloff as a function of height determines the scattering coefficient.
Re: Simple Renderings Thread
Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...ENSLAVER wrote:Pretttyyycotty wrote:Little test with a solar cell texture...
Nearly at page 200
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
They are made visible by the scattering property of a medium enclosed into a volume. Scattering stops at the medium boundaries.cotty wrote:Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...ENSLAVER wrote:Pretttyyycotty wrote:Little test with a solar cell texture...
Nearly at page 200
Nice one ENSLAVER !
obsolete asset
Re: Simple Renderings Thread
cotty wrote:Some of the rays seem to end in the air (at the bottom)? Or do they begin there? Nice picture...ENSLAVER wrote:Pretttyyycotty wrote:Little test with a solar cell texture...
Nearly at page 200
Yeah, bad camera angle/edge of the scattering volume lol - I should've made the box bigger.
Re: Simple Renderings Thread
http://vimeo.com/31988285 - Quick animation render - 100 SPP/frame (I know it looks like a river of musk sticks)
And some meshed particles from max, the dof(bokeh) cleaned up a lot quicker than I expected - just using GPU:PT
And some meshed particles from max, the dof(bokeh) cleaned up a lot quicker than I expected - just using GPU:PT
-
- Posts: 22
- Joined: Sun Jun 10, 2007 1:35 am
Re: Simple Renderings Thread
SSS around a displaced shape. Not the smoothest render, but it looked kind of cool. Notice that straight path tracing, no bidirectional or MLT, is quick for scattering media.
-
- Posts: 47
- Joined: Sat Oct 15, 2011 10:49 pm
Re: Simple Renderings Thread
UK from space!
Rendered in Indigo 3.2.3 (not released yet).
Rendered in Indigo 3.2.3 (not released yet).
Re: Simple Renderings Thread
I would like to see them rendered at nightOnoSendai wrote:NZ from space
little gallery... http://unverzagt.biz/cottysgallery/
Re: Simple Renderings Thread
Good ideacotty wrote:I would like to see them rendered at nightOnoSendai wrote:NZ from space
Will have to find a night time light texture for the Earth.
Re: Simple Renderings Thread
* removed spoiler *, it renders rather fast with PT.
Indeed getting planetary scale maps is the challenge usually.
Indeed getting planetary scale maps is the challenge usually.
Last edited by CTZn on Wed Nov 23, 2011 7:06 am, edited 1 time in total.
obsolete asset
Who is online
Users browsing this forum: No registered users and 48 guests