Indigo Renderer 3.2.2

General News and accouncements regarding the Indigo render engine
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fused
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Indigo Renderer 3.2.2

Post by fused » Sat Nov 12, 2011 3:49 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.2.2_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.2.2_Setup.exe

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.2.2.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.2.2_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.2.2_Setup.exe

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.2.2.dmg

Changelog:
3.2.2
* Fixed node licenses not being recognised properly
* Fixes to make GUI display the correct focal length and f-stop.
* Added --gpu_info commandline argument to report CUDA and OpenCL diagnostic infomation
* Added --merge_igi commandline argument to merge a provided list of IGI files into a single IGI

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Pibuz
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Re: Indigo Renderer 3.2.2

Post by Pibuz » Sat Nov 12, 2011 5:51 am

Has the "wrong autosaved image tonemapping" issue been fixed too?

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snorky
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Re: Indigo Renderer 3.2.2

Post by snorky » Sat Nov 12, 2011 8:40 am

exporter's integration is a good idea but... isn't better than a on-demand download during indigo's installation. (my 3g connection would thank)

who explains to me the function of the "show material folder"? (don't work for me)

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ENSLAVER
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Re: Indigo Renderer 3.2.2

Post by ENSLAVER » Sat Nov 12, 2011 12:58 pm

snorky wrote:exporter's integration is a good idea but... isn't better than a on-demand download during indigo's installation. (my 3g connection would thank)

who explains to me the function of the "show material folder"? (don't work for me)

Even though we do live in a time of super fast internet I think Snorky probably has a point. On-demand download is a good idea, creating it probably takes time away from more important stuff though. Just an installer screen with links (direct or to the plugin page) would probably do, could have all the fancy icons and whatsamajiggas

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dag
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Re: Indigo Renderer 3.2.2

Post by dag » Sat Nov 12, 2011 10:49 pm

fused wrote:* Fixes to make GUI display the correct focal length and f-stop.
FoV isn't updated after setting autofocus, manual focus or pick focus point.
Focus distance field isn't updated after pick focus point.
OpenGL preview isn't updated after autofocus or pick focus point.
Writing the focal length manually sometimes fail. Writing 100 ends up using 1 or 10. (also applies for other input fields)

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solarray
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Re: Indigo Renderer 3.2.2

Post by solarray » Sun Nov 13, 2011 2:52 am

In the Texture Editor a button reload texture would be nice. At the moment when a texture is loaded and i will overwrite it with a 2d app, indigo will not recognize it.

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OnoSendai
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Re: Indigo Renderer 3.2.2

Post by OnoSendai » Sun Nov 13, 2011 5:38 am

snorky wrote:exporter's integration is a good idea but... isn't better than a on-demand download during indigo's installation. (my 3g connection would thank)

who explains to me the function of the "show material folder"? (don't work for me)
Hi Snorky,
The exporter installers are actually pretty small currently (about 5MB), so I don't think on-demand downloading is needed currently.

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OnoSendai
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Re: Indigo Renderer 3.2.2

Post by OnoSendai » Sun Nov 13, 2011 5:43 am

dag wrote:
fused wrote:* Fixes to make GUI display the correct focal length and f-stop.
FoV isn't updated after setting autofocus, manual focus or pick focus point.
Focus distance field isn't updated after pick focus point.
OpenGL preview isn't updated after autofocus or pick focus point.
Writing the focal length manually sometimes fail. Writing 100 ends up using 1 or 10. (also applies for other input fields)
Hi Dag,
FoV doesn't depend on focus distance.

Focus distance should update after pick focus point, will fix.

Focus distance doesn't affect the OpenGL preview at all.

I can't replicate the problem writing the focal length, seems to work fine here.

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solarray
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Re: Indigo Renderer 3.2.2

Post by solarray » Sun Nov 13, 2011 7:58 am

When rendering a new material and you hit pause, change one of the texture settings for example colour and indigo will resume rendering, although indigo says its in pause mode.

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dag
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Re: Indigo Renderer 3.2.2

Post by dag » Mon Nov 14, 2011 12:10 am

OnoSendai wrote:FoV doesn't depend on focus distance.
Focus distance doesn't affect the OpenGL preview at all.
Set 100mm focal length, 36mm sensor, 1m focal distance = FoV 22,4.
Change to 10m distance and FoV is reduced in render and preview.
Change focal length to something then back to 100mm and FoV field changes to 20,61.
Attachments
fov.jpg
1m focus left, 10m right

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dag
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Re: Indigo Renderer 3.2.2

Post by dag » Mon Nov 14, 2011 12:18 am

Is sss working as it should?
In the material with red scattering under 90.3 only bidir modes render red, but above 90.4 all modes render red.
Attachments
a.zip
mat
(471 Bytes) Downloaded 267 times
sss.jpg
90.3 left, 90.4 right

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OnoSendai
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Re: Indigo Renderer 3.2.2

Post by OnoSendai » Mon Nov 14, 2011 12:22 am

dag wrote:
OnoSendai wrote:FoV doesn't depend on focus distance.
Focus distance doesn't affect the OpenGL preview at all.
Set 100mm focal length, 36mm sensor, 1m focal distance = FoV 22,4.
Change to 10m distance and FoV is reduced in render and preview.
Change focal length to something then back to 100mm and FoV field changes to 20,61.
Hi Dag,
there were a couple of issues with this stuff that I have fixed for the next release, thanks.

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Re: Indigo Renderer 3.2.2

Post by fbrunell » Mon Nov 14, 2011 1:28 am

3.2.2
* Fixed node licenses not being recognised properly
When selecting "Network Rendering" manually within Indigo once render has started I get the following messages :
Starting Render Master Server on port 7777
Master Discovery Listener started

On Slave, I get
Waiting for a master.
ClientDiscoveryPacketSender thread started.
Listening on port 7100

But that's it, nothing happens, no connexion. On 3.2.0, I was getting a connection (even though slaves licenses were not recognized).

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dag
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Re: Indigo Renderer 3.2.2

Post by dag » Mon Nov 14, 2011 4:56 am

So, who's correct, Bob Atkins or indigo?
http://www.bobatkins.com/photography/te ... _view.html
A 50mm lens focused at infinity has a horizontal field of view of about 39.6 degrees
For the same 50mm lens focused at 0.55m the magnification is 0.1 and the field of view narrows to 36.2 degrees
There's even graphs and stuffs...

Indigo is 42,88 @ 0.55m.

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Re: Indigo Renderer 3.2.2

Post by everwind » Mon Nov 14, 2011 5:13 am

@dag : FOV does NOT depend of focus distance

In photography, many manufacters cheats with lenses, especially macro ones, and reduce FOV with lower focus distance, but this is only a problem of lens, not focus distance in general :). It happens especially with IF lenses, but not only. Some lenses were very famous for this problem (in my memory, 18-200 canon ?), wheres some others are not affected at all :)

Typical example is 90mm macro which looks like a 60mm in minimal distance in a famous brand and more like a 80mm in another one ;)

Indigo is theorical and so does not reproduce this usual problem of lenses in photography :)

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