Blender GSoC 2011 Edition
- Borgleader
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Blender GSoC 2011 Edition
http://www.blendernation.com/2011/08/08 ... rNation%29
New UV editing tools to make our lives just that much easier. It just made my day!
New UV editing tools to make our lives just that much easier. It just made my day!
benn hired a mercenary to kill my sig...
- Doug Armand
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Re: Blender GSoC 2011 Edition
That does look good - my UV mapping is normally crap so any help I can get is always good. Thanks for the heads up
Doug
Doug Armand
Doug Armand
Re: Blender GSoC 2011 Edition
These things would be cool to have in Blender. The problem seems to be though that in the past many of the GSoC projects despite being very promising really did not make it into the main trunk at all.
Re: Blender GSoC 2011 Edition
I'm pretty sure that previous failure to integrate work has been addressed this time. There is a well organised branching strategy in use on the codebase (codename "salad"), and as I understand it working towards v2.6 will involve merging in work from all these branches as new features.
I for one hope they make it in the final release, there's lots of cool new stuff being developed
I for one hope they make it in the final release, there's lots of cool new stuff being developed
- Borgleader
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Re: Blender GSoC 2011 Edition
http://www.blendernation.com/2011/08/30 ... -to-trunk/
Some of the GSoC stuff has been merged already! Hope others will follow soon!
Some of the GSoC stuff has been merged already! Hope others will follow soon!
benn hired a mercenary to kill my sig...
Re: Blender GSoC 2011 Edition
It appears they (who ever "they" are) are doing a very good job with this release cycle of integrating new functionality into Blender.
I am mostly looking forward to see future speed improvements for the compositor though. If you do a focal blur (defocus node) it's really slow and if you get aliasing artifacts you need to enable "full sample" for antialiasing. You better get some coffee then! My current little animation take 4-5 times as long to render just because of that.
It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender.
I am mostly looking forward to see future speed improvements for the compositor though. If you do a focal blur (defocus node) it's really slow and if you get aliasing artifacts you need to enable "full sample" for antialiasing. You better get some coffee then! My current little animation take 4-5 times as long to render just because of that.
It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender.
- Borgleader
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Re: Blender GSoC 2011 Edition
It's probably possible to do so, might be worth looking in to. I agree that GPU accelerated compositor is one of those really cool features that are coming up. I'm mostly looking forward to the ones related to UV unwrapping because it's one of those things I find to be really tedious.
benn hired a mercenary to kill my sig...
Re: Blender GSoC 2011 Edition
You'll be pleased to hear that this is on the agenda of things to get done. I've already demonstrated it's possible with some test code, but for full integration we need to wait for a little further development on the Indigo side.Headroom wrote:It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender.
- Borgleader
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Re: Blender GSoC 2011 Edition
yeeaahhhhh!!!!!!dougal2 wrote:You'll be pleased to hear that this is on the agenda of things to get done. I've already demonstrated it's possible with some test code, but for full integration we need to wait for a little further development on the Indigo side.Headroom wrote:It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender.
benn hired a mercenary to kill my sig...
Re: Blender GSoC 2011 Edition
After listening yesterday evening to the Blender podcast, only now do I fully realize what incredible feat the transition from 2.4 to 2.5 was/is. Not only does that apply to the core coders but also the the folks that had to completely redo their sometimes extensive scripts.dougal2 wrote:You'll be pleased to hear that this is on the agenda of things to get done. I've already demonstrated it's possible with some test code, but for full integration we need to wait for a little further development on the Indigo side.Headroom wrote:It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender.
So a big THANKS again to you dougal2. I am more than pleased about what's down the road in Blender/Indigo land!
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Re: Blender GSoC 2011 Edition
I'm hoping the new render API will allow tighter/faster transfer of models between Blender and Indigo so that export time is cut down and more flexible things are possible!
Thanks so much, Doug!
Thanks so much, Doug!
Re: Blender GSoC 2011 Edition
You're welcome guys, it's a pleasure to work with such cool software
- Borgleader
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Re: Blender GSoC 2011 Edition
http://code.blender.org/index.php/2011/ ... -round-up/
Roundup of all the GSoC projects!
Roundup of all the GSoC projects!
Accepted projects in Blender 2.60 are marked with (A), submitted for review are marked (R), submitted for 2.61 are marked (A+).
benn hired a mercenary to kill my sig...
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