Borgleader's Learning Progress Thread

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Borgleader
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Borgleader's Learning Progress Thread

Post by Borgleader » Thu Aug 04, 2011 12:52 pm

So as to not clutter the simple rendering's thread with my stuff as I'll probably start quite a few smaller projects (game props most likely), I'll start this thread.

First up, Plaststeel Cylinder (from the KotoR games yes).

Reference (taken from http://starwars.wikia.com/wiki/Plasteel):
Image

High poly mesh (Indigo render):
Image

Normal map:
Image

Blender render of low-poly mesh with normal map applied (didn't use indigo here because I baked a normal map):
Image
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Doug Armand
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Re: Borgleader's Learning Progress Thread

Post by Doug Armand » Thu Aug 04, 2011 5:28 pm

Impressive - can we see a wire frame of the low poly version?

I've just been starting to play Kotor on my PC so this is interesting - I'm getting some back story for the new SW-TOR game that is coming soon
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Borgleader
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Thu Aug 04, 2011 11:12 pm

Here's a wireframe comparison of the low and high poly meshes (note: the high poly mesh is in 2 parts, the rings aren't in the same object as the "barrel" itself):
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Stromberg
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Re: Borgleader's Learning Progress Thread

Post by Stromberg » Fri Aug 05, 2011 4:15 am

Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.

Are you going to texture it? :)

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Borgleader
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Fri Aug 05, 2011 4:31 am

Stromberg wrote:Looks nice, I would try it in a game engine tough (Marmoset Toolbag, UDK, Source....) since it can be a huge difference on how blender render normal maps and a game engine.

Are you going to texture it? :)
Yeah, I have the UDK installed so I'll be trying it in there (may also try Unity). As for texturing, I'll definitely try but I always have a hard time with this part of things -.-;
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Re: Borgleader's Learning Progress Thread

Post by Stromberg » Fri Aug 05, 2011 4:38 am

Hope to see a udk/unity screenshot of it the, one thing if it looks horrible try and flip the green channel in photoshop and import the normal map again in udk/unity ;)

mm, texturing can be hard but as everything else practice makes perfect, there is also plenty of texturing tutorials :)

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Borgleader
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Fri Aug 05, 2011 12:51 pm

After quite a bit of fiddling and package nukage, I got it in!
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UDK 2011-08-04 20-49-08-97.jpg
UDK
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Sat Aug 06, 2011 11:43 am

Here's another scene I've been working on for a while...
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EndarSpire_09.Scene.00001.jpg
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Re: Borgleader's Learning Progress Thread

Post by PureSpider » Sat Aug 06, 2011 10:40 pm

I love the pipes! :shock:

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Borgleader
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Sun Aug 07, 2011 2:31 am

Tehee :) Not my design though, It's a replica of the Endar Spire's bridge from KotoR.
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swkotor 2010-06-26 15-33-42-02.jpg
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Re: Borgleader's Learning Progress Thread

Post by ieatfish » Sun Aug 07, 2011 4:57 pm

So is that sphere outside the window to scale for a real planet? :)
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Borgleader
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Re: Borgleader's Learning Progress Thread

Post by Borgleader » Sun Aug 07, 2011 5:40 pm

ieatfish wrote:So is that sphere outside the window to scale for a real planet? :)
No, I scaled it so it would match the reference, I didn't see the point in making it to scale especially since I don't have any accurate date on how big to make it.
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Re: Borgleader's Learning Progress Thread

Post by matsta » Sun Aug 07, 2011 6:45 pm

Digging this thread! Nice work borgleader. Can't wait to see that scene textured, there is an overwhelming lack of "in-space-craft-sci-fi-art" on this here site! Keep it up.

regards

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