Indigo Renderer and Indigo RT 3.0.12

General News and accouncements regarding the Indigo render engine
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pixie
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by pixie » Wed Jul 06, 2011 7:49 pm

Zom-B wrote:
pixie wrote:Some groovy stuff. Same scene rendered for 1 minute, one has emission scale set and another doesn't.
The reason for this seems to be Indigos auto importance weighting for lights. Your scene has 2 light sources, a mesh light and the envSphereGeometry. The scene with emission not set get calculated flux value automatically and end sup with 1000 times stronger difference between the both light sources. Now the stronger Light also get 1000 times more computation time, and the weaker light stays noisy for ages still contributing to the whole image with the massive amount of noise...

This example shows how important a good balance between light sources is, and maybe also that Glare should allow to tweak the importance directly in the future (even on the fly, in the LightLayer tab...)
indeed, it was the default cindigo setup, once I took off the env light all things behaved as they should :)

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vasco
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by vasco » Sun Jul 10, 2011 3:29 am

Sorry if this question was already asked, but has anyone tried to use GPU accelation with a HD 5850? The only thing that happens for me is that... 0ks/s and updating image. Is it possible to fix this bug? (I`m using Catalyst 11.6)
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dag
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by dag » Mon Jul 11, 2011 6:50 am

Yep. Updating image forever and then some...
The one time I tried GPU accel my pc froze with a 5770.

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OnoSendai
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by OnoSendai » Mon Jul 11, 2011 6:53 am

vasco wrote:Sorry if this question was already asked, but has anyone tried to use GPU accelation with a HD 5850? The only thing that happens for me is that... 0ks/s and updating image. Is it possible to fix this bug? (I`m using Catalyst 11.6)
Hi Vasco,
This should hopefully be fixed in 3.0.13, which we will release on Monday.

Xaon
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by Xaon » Mon Jul 11, 2011 7:58 pm

J'ai voulu passer à Windows 7 en 64 bits afin de procéder à différents tests. J'ai installé Indigo est Skindigo comme d'habitude et un message d'erreur s'affiche lors du lancement d'un rendu dans Sketchup :
bug.jpg
Indigo est installé dans mon disque dur D: (D:\Applications\Indigo Renderer\indigo.exe

Si je supprime et réinstalle Indigo dans le répertoire par défaut (C:\Program Files...), il ne se passe rien lorsque je clique pour lancer un rendu. J'ai essayé avec la version 32 bits, idem.

Je comprends pas là ?

(Indigo se lance correctement si j’exécute directement "indigo.exe").

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vasco
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by vasco » Mon Jul 18, 2011 10:03 pm

OnoSendai wrote: Hi Vasco,
This should hopefully be fixed in 3.0.13, which we will release on Monday.
Hey OnoSendai,
Monday when?

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OnoSendai
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by OnoSendai » Tue Jul 19, 2011 12:11 am

Hi Vasco,
Sorry about that, it took a bit longer to get the release ready than I thought.
We should be releasing today or tomorrow.

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snorky
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by snorky » Tue Jul 19, 2011 12:15 am

OnoSendai wrote:Hi Vasco,
Sorry about that, it took a bit longer to get the release ready than I thought.
We should be releasing today or tomorrow.
hey Ono!
this link works:

maybe bad buid?

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fused
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by fused » Tue Jul 19, 2011 12:44 am

snorky wrote:
OnoSendai wrote:Hi Vasco,
Sorry about that, it took a bit longer to get the release ready than I thought.
We should be releasing today or tomorrow.
hey Ono!
this link works:

maybe bad buid?
Hi snorky,

could you maybe not post these links to unreleased builds anymore? :) (otherwise we have to stop putting them on the website ;) )

Thanks!

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snorky
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by snorky » Tue Jul 19, 2011 1:03 am

fused wrote: Hi snorky,

could you maybe not post these links to unreleased builds anymore? :) (otherwise we have to stop putting them on the website ;) )

Thanks!
sorry :(

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CoolColJ
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by CoolColJ » Wed Jul 20, 2011 2:43 am

Glass acceleration doesn't seem to help water stuff. Maybe because it's a volume?

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Headroom
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by Headroom » Wed Jul 20, 2011 3:05 am

Glass has a volume too. I'd assume that it has more to do with the fact that the volume is enclosed by coplanar faces.

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Jambert
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by Jambert » Wed Jul 20, 2011 3:21 am

Ono please add external material support and linux build, would be really appreciate

thx

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lycium
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Re: Indigo Renderer and Indigo RT 3.0.12

Post by lycium » Wed Jul 20, 2011 3:38 am

CoolColJ wrote:Glass acceleration doesn't seem to help water stuff.
That's why we didn't call it water acceleration 8)

In all seriousness, the GA is intended to be used for thin sheets (not single interfaces) with low curvature.

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Re: Indigo Renderer and Indigo RT 3.0.12

Post by neo0. » Thu Aug 04, 2011 11:35 am

Is it possible to change the exponent for phong materials from the UI? I can only see IOR.

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