Mitsuba renderer
Re: Mitsuba renderer
WOW it looks promising
I've just downloaded the Win32 version but I was not able to launch the GUI (nothing happen after the double click).
Someone succeeded?
I've just downloaded the Win32 version but I was not able to launch the GUI (nothing happen after the double click).
Someone succeeded?
Re: Mitsuba renderer
Watch THIS video....
Re: Mitsuba renderer
I saw that, nothing special, a few "new" futures but really all new renderers works similar and there is nothing new. Now we got a lot new renderers with very nice gallerys/videos but but just a few works fine.
Re: Mitsuba renderer
...and what about SPEED?
Note: it is based onto CPU not GPU
Note: it is based onto CPU not GPU
Re: Mitsuba renderer
It was tested on small and easy geometry model/scene and with multi-cores CPU
If it will be works good and quick on big interior or exterior with more than 2 source light, with nice materials and shaders, displ,hdri etc I say yes is really good BUT I saw similar nice presentation from RC Airon,Fry, maxwell v2 and Vray RT/2.0 ( I was beta tester on the begining) and now affter relesed final versions I`m see nothing new.
Of course this is very promising soft but better is wait for final version
If it will be works good and quick on big interior or exterior with more than 2 source light, with nice materials and shaders, displ,hdri etc I say yes is really good BUT I saw similar nice presentation from RC Airon,Fry, maxwell v2 and Vray RT/2.0 ( I was beta tester on the begining) and now affter relesed final versions I`m see nothing new.
Of course this is very promising soft but better is wait for final version
Re: Mitsuba renderer
There is a difference here, Mitsuba is Free and completely Open Sourcehcpiter wrote:It was tested on small and easy geometry model/scene and with multi-cores CPU
If it will be works good and quick on big interior or exterior with more than 2 source light, with nice materials and shaders, displ,hdri etc I say yes is really good BUT I saw similar nice presentation from RC Airon,Fry, maxwell v2 and Vray RT/2.0 ( I was beta tester on the begining) and now affter relesed final versions I`m see nothing new.
Of course this is very promising soft but better is wait for final version
Re: Mitsuba renderer
Not so sure there ever will be a final version. It's stated that so far it has been a test platform for algorithms. To me that would mean it's more of an academic research tool than a solution aimed at a specific clientele for example Architectural Visualization.
Open source is nice as it invites other developers to learn from it. Something we can only benefit from. However, I have been interested in Computergraphics for about 20-25 years now (since before DKBtrace). In that period of time many a nice tool have been developed in an academic environment and plenty have vanished because the main programmer/researcher finished his/her degree, left the institution and went to work for a company.
Open source is nice as it invites other developers to learn from it. Something we can only benefit from. However, I have been interested in Computergraphics for about 20-25 years now (since before DKBtrace). In that period of time many a nice tool have been developed in an academic environment and plenty have vanished because the main programmer/researcher finished his/her degree, left the institution and went to work for a company.
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- Polinalkrimizei
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Re: Mitsuba renderer
hcpiter and headroom are probably right, but... the scarf!
THE SCARF!!!
THE SCARF!!!
Re: Mitsuba renderer
The scarf really is something!
Re: Mitsuba renderer
Polinalkrimizei wrote: but... the scarf!
THE SCARF!!!
I was pleased when I got to the bottom of this page and realized I wasn't the only one who saw it
samlavoie.xyz
Re: Mitsuba renderer
The scarf is extremely nice! Interesting to know how it was made, what do you think, guys? Simulation of the detailed mesh, maybe? The image is in the volume rendering section, so I have no idea..
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Re: Mitsuba renderer
It's a volume rendering No mesh.dakiru wrote:The scarf is extremely nice! Interesting to know how it was made, what do you think, guys? Simulation of the detailed mesh, maybe? The image is in the volume rendering section, so I have no idea..
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