[REQ] pos value in blend shader

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galinette
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[REQ] pos value in blend shader

Post by galinette » Fri Jan 14, 2011 9:29 am

I just figured out that "pos" cannot be used in blend shaders.
This would be very useful and I see no reason why it is not implemented (as opposed to pos in displacement, or minCosTheta in blend, where there are theoritical reasons)

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

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