Simple Renderings Thread

Get feedback from others on your works in progress
User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Simple Renderings Thread

Post by Zom-B » Fri Nov 26, 2010 7:08 am

OnoSendai wrote:More work on subdiv, which is now greatly improved:
This dude was subdivided to 4.5 M tris and rendered for ~4mins.
Wow, 4min rendering... seems like you guy don't work on Subdiv only :)
pixie wrote:It's a bird it's a plane, it's a fake cloud!!! :mrgreen:
Looks really promising! its a simple Plane you used there, right?!
how does the sun behave, being behind this clouds? Any shadows on the ground?
polygonmanufaktur.de

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Fri Nov 26, 2010 7:11 am

Zom-b wrote:Looks really promising! its a simple Plane you used there, right?!
how does the sun behave, being behind this clouds? Any shadows on the ground?
I did it on a cylinder, ideally it should be a sphere. From another test I've done I can see it casting shadows nicely.

Wtih the sun it works quite nicely me thinks, still i had to change the camera to Kodachrome 200CD and set the white on the material to pure white.

I did another test and i can't get the shadows to be a bit lighter, having played with the blended material they behave as if they are opaque. :(
Attachments
01_as.png
blended map
sky2.jpg
fakecloud2.jpg
Last edited by pixie on Fri Nov 26, 2010 9:53 pm, edited 2 times in total.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Simple Renderings Thread

Post by CTZn » Fri Nov 26, 2010 8:52 am

It's nice that you did it pixie, I was thinking about that one for a moment. Didn't think about putting it on a curved geometry tho.
obsolete asset

User avatar
dcm
Posts: 663
Joined: Sun Jan 03, 2010 1:55 am

Re: Simple Renderings Thread

Post by dcm » Sat Nov 27, 2010 7:36 pm

my phone...my iphone 4 :)
iphone4renderedbyindigo.jpg

User avatar
tomasbird
Posts: 27
Joined: Mon Feb 15, 2010 7:00 am

Re: Simple Renderings Thread

Post by tomasbird » Sun Nov 28, 2010 3:32 am

Just awesome... How do you guys do the Lightning Magic? :D I dare say I'm not that bad at modeling stuff, but when it comes to lightning and materials I always give up :p

User avatar
tomasbird
Posts: 27
Joined: Mon Feb 15, 2010 7:00 am

Re: Simple Renderings Thread

Post by tomasbird » Mon Nov 29, 2010 1:02 am

Just, uhm, a test :)

Image

User avatar
tomasbird
Posts: 27
Joined: Mon Feb 15, 2010 7:00 am

Re: Simple Renderings Thread

Post by tomasbird » Mon Nov 29, 2010 9:34 am

And one more from boredom, nothing extra :)

Image

Btw anyone can point me to nice texture of White Leather please?

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Simple Renderings Thread

Post by pixie » Wed Dec 01, 2010 6:09 am

Want some?
Attachments
coffe.jpg
Coffe

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Simple Renderings Thread

Post by OnoSendai » Wed Dec 01, 2010 1:48 pm

dcm wrote:my phone...my iphone 4 :)
iphone4renderedbyindigo.jpg
Nice render!
Upload to gallery please!

neo0.
Posts: 1784
Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Re: Simple Renderings Thread

Post by neo0. » Wed Dec 01, 2010 2:51 pm

thamasbird wrote:Just awesome... How do you guys do the Lightning Magic? I dare say I'm not that bad at modeling stuff, but when it comes to lightning and materials I always give up :p
The screen would be the hardest part probably. You should use a phong material with emission probably. As for the rest of the scene, it's what's called a studio setup. You have a place to put objects than some lighting sources around it. I often usejust a simple plane with two lights on both sides.

The easy part is learning the material types. The hard part is to learn what all their properties do.

Diffuse = basic materiwl without any reflection. Could be used for carboard or paper
Metal = a material that is metallic. Use nk for real world materials. The nk materials are named after stuff on the periodic table, so for example cu.nk is copper.
Oren Nayor = like diffuse but even rougher.
Specular = Glass material
Glossy transparent = like specular but hazy
Blend = combine two materials

LIke I said, there are still some properties that I don't understand. LIke clip maps, back scattering, and cauchy etc. Many things can be determined from looking up the "proper" values, but it's kind of hard to get them on your own.

Lighting in indigo is actually pretty easy. Just create your scene someone like somethign you would see in real life and you will get great results. For example, in real life many rooms have lights on the top, so just stick your lights on the top of your scene (or a room if your scene has one) and you will be surprised. I usually create a box to ensure the lights are the only thing my objects are reflecting. Otherwise (I dont use sun/sky much), I tend to get black reflections.

Indigo could really some video tutorials for things like materials and lighting imo. A one stop solution for looking up fluid IOR, cauch, etc would be very helpful so we don't have to juggle several sites...

User avatar
zeitmeister
2nd Place 100
Posts: 2010
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Simple Renderings Thread

Post by zeitmeister » Thu Dec 02, 2010 1:02 am

Very nice iPhone!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
tomasbird
Posts: 27
Joined: Mon Feb 15, 2010 7:00 am

Re: Simple Renderings Thread

Post by tomasbird » Thu Dec 02, 2010 3:09 am

neo0. wrote:
thamasbird wrote:snip

Thanks mate. Was really useful reading ^^

Just one more question. When lightning (in Blender), do you mainly use HDRI Map, Sun Light, or mesh emitters?
I guess in exterior it would be sun and in interiors it would be mesh emitters?

User avatar
_cheers_
Posts: 15
Joined: Tue Apr 14, 2009 10:03 am
Location: French France

Re: Simple Renderings Thread

Post by _cheers_ » Fri Dec 03, 2010 11:30 am

512 s/p 1H30 network rendering on 3 mega very powerful computers! :lol:
no postprod. It's not quite finished (no holes around the button and some details).
i hope there will be no problem with nintendo.
Attachments
controller.jpg

Lemo
Posts: 125
Joined: Tue Sep 21, 2010 12:23 pm
Location: Montpellier, France
Contact:

Re: Simple Renderings Thread

Post by Lemo » Fri Dec 03, 2010 1:57 pm

Great idea !

But where is the Maya button :twisted: ?

User avatar
tomasbird
Posts: 27
Joined: Mon Feb 15, 2010 7:00 am

Re: Simple Renderings Thread

Post by tomasbird » Sat Dec 04, 2010 4:28 am

Testing some SSS. God it goes sloooow on my lappie :D
Any advices to make my render looking more photorealistic please?

Image

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 34 guests