MtI 2.x beta 1

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CTZn
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MtI 2.x beta 1

Post by CTZn » Wed Sep 29, 2010 5:04 am

Get the latest MayaToIndigo version here:

MtI_2.x_beta_1.zip

I - INSTALLATION
-------------------------

0- Install Indigo (separate package available on the indigo "News and Announcements" Forum).
1- Extract the MtI archive content anywhere on disk.
2- Start Maya.
3- Open the Script Editor (Window > General Editors > Script Editor)
4- Source the file "mti_Installation.mel" you just copied on disk (Script Editor > File > Source Script...)
5- At this stage MtI should be installed, and the user signified to restart Maya.
6- Restart Maya and seek for the Indigo shelf.
7- Upon request: browse to the Indigo application to locate it.

! Do not alter the zip files structure once copied on disk !
! for an automated install, it is mandatory to source "mti_Installation.mel" by browsing to it or Maya will not be able to locate the subsequent files !
! You must go through that procedure 2 to 7 for each Maya version you intent to run MtI with
! If you experienced an error during installation, please report it !

Notes:
- advanced users can install all files manually to their discretion.
- You can delete the extracted files after successfull installation(s)

-------------------

Disclaimer: MtI is at a beta stage, I'm a beta developer and you are a beta tester :)

More documentation to come, let's rock on with the "How do I ..." questions !

Edit: questions of the form "What .. the heck !?" are acceptable too ;D
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Soup
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Re: MtI 2.x beta 1

Post by Soup » Wed Sep 29, 2010 12:48 pm

Awesome!
Install works for me :]

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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Wed Sep 29, 2010 3:08 pm

The installer is pretty straight forward, it queries Maya for the paths it's using for this and that and copy folders here and there. No surprises :)

Just did an icon for the shelf options button, the second one. It is rendered with Indigo at the native resolution (32x32), plus a slight postpro using the alpha mask. This version fitted both Maya UI types best together.

I'll redo others icons too, they are looking terrible with the Qt GUI. Basically it's using black and white for transparency, the most dominant colors of the previous (emergency) icon set.

Extract it within the prefs/icons folder of the installation package and re-install MtI, the easy way. Well, at least Maya should point you nearby when you'll change the image.
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JBKING
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Re: MtI 2.x beta 1

Post by JBKING » Thu Sep 30, 2010 2:03 am

Hmm didnt work. I have a mac and maya 2010. I run the script and it tells me indigo was installed but i cant find the indigo shelf. Do I have to activate it ?

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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Thu Sep 30, 2010 3:10 am

JBKING wrote:i cant find the indigo shelf. Do I have to activate it ?
Ok, we'll switch there for that one. I'll be coming back to you today with a fully informational, debugging method. That may be technical but you'll know all the paths Maya uses for real at home :)
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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Thu Sep 30, 2010 6:30 am

the link was updated:

Code: Select all

- added support for Glass Acceleration (2.6.1 and above only)
- reintroduced GPU switch (closed beta only for now)
- introducing annotations on controls, a very few
- added Options shelf icon
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ior
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Re: MtI 2.x beta 1

Post by ior » Fri Oct 01, 2010 10:31 am

CTZn wrote:the link was updated:

Code: Select all

- added support for Glass Acceleration (2.6.1 and above only)
- reintroduced GPU switch (closed beta only for now)
- introducing annotations on controls, a very few
- added Options shelf icon
The download link at http://www.worldparallelftp.com/Indigo/ ... beta_1.zip is not working :(

error:
404 not found

Please fix this.

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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Fri Oct 01, 2010 10:36 am

Fixed, thanks for pointing out ior !
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SreckoM
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Re: MtI 2.x beta 1

Post by SreckoM » Fri Oct 01, 2010 7:57 pm

Gr8 work CTZn!
Let's test this ...

[EDIT] Here are some icons I quickly made, maybe it will be useful to someone. These are png icons, for 2011.
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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Sat Oct 02, 2010 5:36 am

Well, I did a stupid mistake with implementing Glass Accel, It's written to false for Indigo versions older than 2.6.1, instruction wich they can of course not understand. Only 2.6.1 can be run with the current beta :oops: update soon, with more stuff :)

Thanks for the icons, I'm checking this SreckoM !
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SreckoM
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Re: MtI 2.x beta 1

Post by SreckoM » Mon Oct 04, 2010 7:13 am

What shader to use in Maya to be able to create glass?

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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Tue Oct 05, 2010 1:31 am

There's only the Indigo Shader for now. Phong and Blinn support (respectively for GlossyTransparent and specular) have been removed long ago for miscellaneous reasons. I think that it would be nice to have them back, now that I'm extending nodes fearlessly with extra-attributes ;)

At the beginning I didn't want to add extra attributes, and also the result wasn't consistent between Maya Render and Indigo so I came over limitations that way. It will definitly be an otpion for MtI to interpret (approximate) more of the Maya(/mr ?) shaders. For instance, coloured transparency could be implemented by mixing the diffuse/phong/whatever with a transparent, ior-less speccular. I wasn't going this way when I removed the support for Phong and Blinn nodes.

Update later today.
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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Tue Oct 05, 2010 1:10 pm

Link updated. Dunno why I'm giving a number to the beta while I'm overwriting the file :roll:

Code: Select all

- fixed 2.6.1 exclusive compatibility
- introducing the Indigo Menu. When you lost the shelf ?
- added layeredShader's editor navigation (changed navigation button to LMB - mac friendly)
- install support for dual icon set
Thanks for the hints that came with your icon set SreckoM. They are loading most of the time for me at full scale in a 32px high shelf but still, they are consistent and I liked that.
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CTZn
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Re: MtI 2.x beta 1

Post by CTZn » Tue Oct 05, 2010 2:39 pm

Link re-updated, clear your browser cache !

Code: Select all

- fixed plugin install
- fixed navigation glitch
You can navigate between certain nodes by clicking on the text below the selected object name in the Indigo Editor.
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SreckoM
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Re: MtI 2.x beta 1

Post by SreckoM » Wed Oct 06, 2010 3:56 am

Thx on hard work.

Where can I find indigo shader, I do not see it in hypershade?

[EDIT] Found it !

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