M2I 0.612
Missed that last one you were too fast ..psor wrote:Regarding the bug I thought I've found. It is no bug, but your script is
not giving any feedback that it actually overwrites the files without
asking ... *LOOOL* Had to play a bit to find that out. Maybe
you should mention this in the readme, better to report in the
Status display that the export of the settings and materials has
been successful. ;o)
He he so now you know....
cheers
u3dreal
I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.
Sorry for my bad English
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.
Sorry for my bad English
Hm.. works without a problem for me... but i can change this in next version and add this to the path ..F3LIC3 wrote:I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
This is part of the exposure .. you can check auto in camera rollout first but then you will have to find the right settings ....F3LIC3 wrote: 2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.
Sorry for my bad English
cheers
u3dreal
@psor: I also use 3ds max8, SP3
@u3dreal: Thanks!
If I run Indigo directly, by clicking "Render", I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_01.jpg
If I run it by starting indigo.exe in explorer,whithout editing the default.xml, I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_02.jpg
I think they are the same in the core...
@u3dreal: Thanks!
If I run Indigo directly, by clicking "Render", I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_01.jpg
If I run it by starting indigo.exe in explorer,whithout editing the default.xml, I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_02.jpg
I think they are the same in the core...
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i have problem with coop rendering...take a look.. i have install indigo and all files to slaves and when i hit render i take this strange error msg!what i do wrong or cooprendering not working yet?
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Who is online
Users browsing this forum: No registered users and 92 guests