M2I 0.612

Announcements, requests and support regarding the 3DS MAX exporter
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u3dreal
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Post by u3dreal » Sun Jul 30, 2006 12:19 pm

Maybe you can put up a small scene showing the bug.. if .. :D

cheers

u3dreal ;)

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psor
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Post by psor » Sun Jul 30, 2006 12:20 pm

It's no bug but an undocumented feature ... please read my last
posting on page one. ;o))


take care
psor

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u3dreal
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Post by u3dreal » Sun Jul 30, 2006 12:22 pm

psor wrote:Regarding the bug I thought I've found. It is no bug, but your script is
not giving any feedback that it actually overwrites the files without
asking ... *LOOOL* :D :D ;) Had to play a bit to find that out. Maybe
you should mention this in the readme, better to report in the
Status display that the export of the settings and materials has
been successful. ;o)
Missed that last one you were too fast .. :lol:

He he so now you know.... :D

cheers

u3dreal ;)

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psor
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Post by psor » Sun Jul 30, 2006 12:26 pm

:twisted: 8) :D :wink: :arrow:

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Xman
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Post by Xman » Sun Jul 30, 2006 4:21 pm

I love you u3dreal :twisted:
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

F3LIC3
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Post by F3LIC3 » Mon Jul 31, 2006 1:52 am

I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>

2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.

Sorry for my bad English

:?

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u3dreal
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Post by u3dreal » Mon Jul 31, 2006 1:59 am

F3LIC3 wrote:I have some problems with the new exporter:
1. When I want to render an image I had to edit the defaul.xml because of
a bug in the includes. There is a / in front of the name of the file, which schould be included, and I had to delete this.
example:
<include>
<pathname>/defaultmat.xml</pathname>
</include>
Hm.. works without a problem for me... but i can change this in next version and add this to the path ..
F3LIC3 wrote: 2. After I have deleted this I thought everything would work normaly, but my Image became overbright.
At the beginning of a render it seems to be right, but at every Frame the Image became brither.

Sorry for my bad English

:?
This is part of the exposure ..:D you can check auto in camera rollout first but then you will have to find the right settings .... ;-)

cheers

u3dreal ;)

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psor
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Post by psor » Mon Jul 31, 2006 2:55 am

Heya F3LIC3,

which 3dsmax version do you use? I'm just curious because with 3dsmax8sp3
there is - at least for me - not such a problem. ;o)


take care
psor

F3LIC3
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Joined: Sun Jul 30, 2006 11:00 pm

Post by F3LIC3 » Mon Jul 31, 2006 3:00 am

@psor: I also use 3ds max8, SP3
@u3dreal: Thanks!

If I run Indigo directly, by clicking "Render", I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_01.jpg

If I run it by starting indigo.exe in explorer,whithout editing the default.xml, I get this error message:
http://web.utanet.at/klavier6/Bilder/screen_02.jpg

I think they are the same in the core...

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u3dreal
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Post by u3dreal » Mon Jul 31, 2006 3:29 am

Did you set your indigo dir in the m2i.ini ???

this some i could imagine...

Indigo does not seem to find the path ..

cheers

u3dreal ;)

F3LIC3
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Joined: Sun Jul 30, 2006 11:00 pm

Post by F3LIC3 » Mon Jul 31, 2006 3:44 am

Yes, I did.
First i set it like this:
[Dirs]
indigodir=C:\Programme\Indigo
and later, because I had the same thoughts as you I changed it to this:
[Dirs]
indigodir=C:\Programme\Indigo\

but that didnt help...

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u3dreal
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Post by u3dreal » Mon Jul 31, 2006 4:11 am

for me it works like this ..

[Dirs]
indigodir=C:\Programme\Indigo

cheers

maybe you can post the indigorun.bat

from the indigodir

u3dreal ;)

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Kosmokrator
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Location: Greece-Athens

Post by Kosmokrator » Mon Jul 31, 2006 4:29 am

i have problem with coop rendering...take a look.. i have install indigo and all files to slaves and when i hit render i take this strange error msg!what i do wrong or cooprendering not working yet?

Image
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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u3dreal
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Post by u3dreal » Mon Jul 31, 2006 4:39 am

yes it works ... but you have to read readme carefully...

will assist later ... cheers..

u3dreal ;)

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Kosmokrator
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Location: Greece-Athens

Post by Kosmokrator » Mon Jul 31, 2006 4:43 am

help me please man....thnx a lot i will wait for reply.. :arrow:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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