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bugs...whit parameters
Posted: Sat Nov 18, 2006 10:40 pm
by filippo
I change the "max deph".........max....num...consect rejections.....but in the render doesn't change anything ?
why?
Posted: Mon Nov 20, 2006 1:00 am
by u3dreal
What do yoi think ?? time for final version 00??
cheers
u3dreal
Posted: Mon Nov 20, 2006 1:27 am
by afecelis
sure! It's been quite tested and it's pretty much mature and stable
Posted: Mon Nov 20, 2006 2:18 am
by Adam Guzowski
maybe not
there is still much to do... got some ideas, GUI design etc,add some new features
Posted: Mon Nov 20, 2006 5:54 am
by u3dreal
Well indigo 0.6 is out ... and there will be M2I 0.7
so what are your ideas ??
cheers
u3dreal
Posted: Tue Nov 21, 2006 2:12 am
by Adam Guzowski
I would like to see other tonemapping methods.Maybe some of them could be more helpful then reinhard method for other users.
Or maybe there is more options for controlling the rendering itself.I mean more options for separate algorythms?
Maybe placing framebuffer options into "Camera rollout" (under 'render options') could be much more easy to use. Even if someone use it hardly ever.I think its just a matter of taste...
I really like the 'environment' section.Its very clear
Here its all what Im talking about... but You are the boss
http://img299.imageshack.us/my.php?image=camerazl0.jpg
AG
Posted: Tue Nov 21, 2006 4:06 am
by afecelis
Indigo only supports 2 kinds of tonemappig: Linear and Reinhard, and they're both there in the exporter. The values to modify them are also available thru the UI. And U3dreal has already covered almost every aspect imaginable in the exporting process (even tons more than the blender or other apps exporters). Going further would be going into microscopic options mode, which in my opinion, would only end up making things complicated. As U3dreal said, he's taken into account almost every aspect of a real camera and translated its options to make them availble for his exporter. I think the options are more than fine as they are now. Just my 2cs.
Posted: Tue Nov 21, 2006 5:04 am
by Adam Guzowski
U maybe right. I wish I could know exact indigo features list
Maybe it could solved many questions...
Posted: Tue Nov 21, 2006 5:24 am
by u3dreal
Hmm...
well why would you wanna lock the camera it is locked already until you change it..
The frame buffer doesn't work cause there will be an i/o error from
amx now and then .. so it's no use improving that ...
So i think you agree ... not really new ideas ..
the tonemapping is done by indigo so you daon't have to adress that to me..
cheers
u3dreal
Posted: Tue Nov 21, 2006 8:29 pm
by Kosmokrator
u3dreal....lets wait for some new version of indigo and after that a new version with new features of indigo......
one bug may you know..but if u can fix it please....when select a complex ior material from metals...or glass when i reopen the scene of max its still selected the ior file but when rendering its different!must reselect them from the list and work ok..can fix this?
Posted: Tue Nov 21, 2006 8:33 pm
by u3dreal
Kosmokrator wrote:u3dreal....lets wait for some new version of indigo and after that a new version with new features of indigo......
one bug may you know..but if u can fix it please....when select a complex ior material from metals...or glass when i reopen the scene of max its still selected the ior file but when rendering its different!must reselect them from the list and work ok..can fix this?
I thought i fixed that ..i'll check .
thanks
cheers
u3dreal