M2I 0.616 beta1
M2I 0.616 beta1
For betatesting .. alot new stuff..
New:
--------------
--------------
-added support for 3ds export with textures -switch in materials --create folder indigodir/3dsexport !!!!!
-added 3ds export with mutlimat -- limited number of multimat !!! due to 3ds
-added 3ds export for meshes over 64k faces ! works also with multimat and textures
-added instances for 3ds export
-some reorganisation...
This is a big boost in export speed.. check it plz
have fun and let me know if something doesn't work ...
Get it here
cheers
u3dreal
New:
--------------
--------------
-added support for 3ds export with textures -switch in materials --create folder indigodir/3dsexport !!!!!
-added 3ds export with mutlimat -- limited number of multimat !!! due to 3ds
-added 3ds export for meshes over 64k faces ! works also with multimat and textures
-added instances for 3ds export
-some reorganisation...
This is a big boost in export speed.. check it plz
have fun and let me know if something doesn't work ...
Get it here
cheers
u3dreal
Last edited by u3dreal on Thu Nov 16, 2006 1:01 pm, edited 2 times in total.
Hey, thanks for the update.. but maybe I'm stupid here but i can't see the option to enable 3ds export?
I remember it used to be under system.. but i don't see it now! am i blind?
NM i'm a tard you said it right in your post, it's in the materials haha.
It doesn't work for me though, what could i be doing wrong?
I created the 3ds export in my indigo directory. Set the switch on the material hit render, and i get an error "mesh operation on non mesh object"
Now if i render without the 3ds switch enabled it's fine, but with it on.. no dice.
I remember it used to be under system.. but i don't see it now! am i blind?
NM i'm a tard you said it right in your post, it's in the materials haha.
It doesn't work for me though, what could i be doing wrong?
I created the 3ds export in my indigo directory. Set the switch on the material hit render, and i get an error "mesh operation on non mesh object"
Now if i render without the 3ds switch enabled it's fine, but with it on.. no dice.
thanks
you are the best..... I have a small render farm, as connects indigo in the farm?
excuse for my language
thanks
filippo
sei il migliore----io ho una piccola render farm, come posso connettere indigo?
ciao grazie
excuse for my language
thanks
filippo
sei il migliore----io ho una piccola render farm, come posso connettere indigo?
ciao grazie
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Yes thats a bug i noticed now.. already fixed it.. but for a workaround you can convert your objects to mesh.. for now...surreal wrote:Hey, thanks for the update.. but maybe I'm stupid here but i can't see the option to enable 3ds export?
I remember it used to be under system.. but i don't see it now! am i blind?
NM i'm a tard you said it right in your post, it's in the materials haha.
It doesn't work for me though, what could i be doing wrong?
I created the 3ds export in my indigo directory. Set the switch on the material hit render, and i get an error "mesh operation on non mesh object"
Now if i render without the 3ds switch enabled it's fine, but with it on.. no dice.
cheers
u3dreal
error
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
Thanks for the menu corrections! everything looks nice and nothing is overlapping!
Everything is working fine except when I try to open complex scenes (like the kitchen interior) created with previous versions. Simple scenes like the spheres metal test open ok, but on the other ones I get this error message:
=--unknown system exception" . Not much, huh? I tried opening the listener but it said nothing more than this What happens with these scenes is that geometry disappears. In the kitchen, the upper cabinets went away.
I´ll try some other scenes and compare with newly created ones.
Everything is working fine except when I try to open complex scenes (like the kitchen interior) created with previous versions. Simple scenes like the spheres metal test open ok, but on the other ones I get this error message:
=--unknown system exception" . Not much, huh? I tried opening the listener but it said nothing more than this What happens with these scenes is that geometry disappears. In the kitchen, the upper cabinets went away.
I´ll try some other scenes and compare with newly created ones.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Hi afecelis,,afecelis wrote:Thanks for the menu corrections! everything looks nice and nothing is overlapping!
Everything is working fine except when I try to open complex scenes (like the kitchen interior) created with previous versions. Simple scenes like the spheres metal test open ok, but on the other ones I get this error message:
=--unknown system exception" . Not much, huh? I tried opening the listener but it said nothing more than this What happens with these scenes is that geometry disappears. In the kitchen, the upper cabinets went away.
I´ll try some other scenes and compare with newly created ones.
well this seems to be a problem of max.. i need to ask the number of faces whether to decide if i cut the mesh or not.. and it seems that in some cases max crashes then... maybe i can find a workaround here..
what do ypu think of a switch in the material to decide whether to cut the
mesh or not... that would help us get rid of this problems..
still i think that max has some problems when working with very big meshes.. especially when converting or cutting them..and thats the case here..
so long
cheers
u3dreal
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
I think it should be done by default. If you leave it to the user then it might be forgotten to be switched on, generating the error. And also, it should somehow be done during the loading process of a scene, in case you're trying to open files created with older versions. The error shows up while opening the model so I can't tell if there´s a workaround to fix it.
thanks, and please let me know of any updates
thanks, and please let me know of any updates
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
u3dreal i had make many tests..your exporter is full working...and the camera rotation problem solved...the export on 3ds objects...is light speed exporting...one thing to reference here....on plastic and difuse materials when i choose 3ds export mode the difuse color must be bright to work the texturing else takes the difuse color...if u dont understant what i mean i will post some images.....great work man....absolute profesionallism
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