M2I 0.616 beta1

Announcements, requests and support regarding the 3DS MAX exporter
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filippo
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bugs...whit parameters

Post by filippo » Sat Nov 18, 2006 10:40 pm

I change the "max deph".........max....num...consect rejections.....but in the render doesn't change anything ?
why?
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u3dreal
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Post by u3dreal » Mon Nov 20, 2006 1:00 am

What do yoi think ?? time for final version 00??

cheers

u3dreal ;)

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afecelis
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Post by afecelis » Mon Nov 20, 2006 1:27 am

sure! It's been quite tested and it's pretty much mature and stable :wink:
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Adam Guzowski
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Post by Adam Guzowski » Mon Nov 20, 2006 2:18 am

maybe not ;)
there is still much to do... got some ideas, GUI design etc,add some new features

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u3dreal
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Post by u3dreal » Mon Nov 20, 2006 5:54 am

Well indigo 0.6 is out ... and there will be M2I 0.7 :)

so what are your ideas ??

cheers

u3dreal ;)

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Adam Guzowski
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Post by Adam Guzowski » Tue Nov 21, 2006 2:12 am

I would like to see other tonemapping methods.Maybe some of them could be more helpful then reinhard method for other users.
Or maybe there is more options for controlling the rendering itself.I mean more options for separate algorythms?
Maybe placing framebuffer options into "Camera rollout" (under 'render options') could be much more easy to use. Even if someone use it hardly ever.I think its just a matter of taste...
I really like the 'environment' section.Its very clear :)
Here its all what Im talking about... but You are the boss ;)

http://img299.imageshack.us/my.php?image=camerazl0.jpg

AG

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afecelis
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Post by afecelis » Tue Nov 21, 2006 4:06 am

Indigo only supports 2 kinds of tonemappig: Linear and Reinhard, and they're both there in the exporter. The values to modify them are also available thru the UI. And U3dreal has already covered almost every aspect imaginable in the exporting process (even tons more than the blender or other apps exporters). Going further would be going into microscopic options mode, which in my opinion, would only end up making things complicated. As U3dreal said, he's taken into account almost every aspect of a real camera and translated its options to make them availble for his exporter. I think the options are more than fine as they are now. Just my 2cs. :wink:
Last edited by afecelis on Tue Nov 21, 2006 6:02 am, edited 1 time in total.
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Adam Guzowski
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Post by Adam Guzowski » Tue Nov 21, 2006 5:04 am

U maybe right. I wish I could know exact indigo features list :) Maybe it could solved many questions...

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u3dreal
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Post by u3dreal » Tue Nov 21, 2006 5:24 am

Hmm...

well why would you wanna lock the camera it is locked already until you change it..

The frame buffer doesn't work cause there will be an i/o error from
amx now and then .. so it's no use improving that ... :roll:

So i think you agree ... not really new ideas .. ;)

the tonemapping is done by indigo so you daon't have to adress that to me..

cheers

u3dreal ;)

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Kosmokrator
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Post by Kosmokrator » Tue Nov 21, 2006 8:29 pm

u3dreal....lets wait for some new version of indigo and after that a new version with new features of indigo......

one bug may you know..but if u can fix it please....when select a complex ior material from metals...or glass when i reopen the scene of max its still selected the ior file but when rendering its different!must reselect them from the list and work ok..can fix this?
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u3dreal
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Post by u3dreal » Tue Nov 21, 2006 8:33 pm

Kosmokrator wrote:u3dreal....lets wait for some new version of indigo and after that a new version with new features of indigo......

one bug may you know..but if u can fix it please....when select a complex ior material from metals...or glass when i reopen the scene of max its still selected the ior file but when rendering its different!must reselect them from the list and work ok..can fix this?
I thought i fixed that ..i'll check .
thanks

cheers

u3dreal ;)

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