multi/sub object
multi/sub object
hi all,
a simple question: is it possible to use 3ds max native multi/sub object material with indigo and maxigo?
I'm using the latest beta version of indigo, and indigo can't recognize the kind of material that I'm using, but it is a simple 3ds max native multi/sub object and each sub mat slot contain an indigo mat.
Jinj
a simple question: is it possible to use 3ds max native multi/sub object material with indigo and maxigo?
I'm using the latest beta version of indigo, and indigo can't recognize the kind of material that I'm using, but it is a simple 3ds max native multi/sub object and each sub mat slot contain an indigo mat.
Jinj
hi
I post all the screen shot of the messagefor any export possibility given by maxigo. So if I separate the geometry and give to any part an simple indigo mat all run well.
jinj
I post all the screen shot of the messagefor any export possibility given by maxigo. So if I separate the geometry and give to any part an simple indigo mat all run well.
jinj
- Attachments
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- auto.jpg (49.12 KiB) Viewed 7030 times
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- 3ds.jpg (48.8 KiB) Viewed 7029 times
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- obj.jpg (48.94 KiB) Viewed 7030 times
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- xml.jpg (48.25 KiB) Viewed 7034 times
hi suvakas,
thanks for your support.
You are in right, the exporters run well with the sub/objcet mat, I encontered this problem only when an indigo emitter is present in one of the sub mat slot.
the exporters can't recognize the tipe of mat when this is an indigo emitter.
have you any idea how too solve this problem? standard emitter don't emit nothing.
jinj
thanks for your support.
You are in right, the exporters run well with the sub/objcet mat, I encontered this problem only when an indigo emitter is present in one of the sub mat slot.
the exporters can't recognize the tipe of mat when this is an indigo emitter.
have you any idea how too solve this problem? standard emitter don't emit nothing.
jinj
Well.. in current Maxigo the emitter material is actually not a material (internally).
Emitter in Indigo used to be a special type of mesh and it became a material only recently. It is presented as a material in Max because it is more convenient to define a meshlight like that.
Maxigo doesn't currently read the emitter as a material. So nope, you can't use it inside multi materials. You can only apply it to whole mesh and then the mesh gets exported as emitter type with no material at all.
One workaround could be to detach the faces you want to emit light from the main model and apply emitter material to them.
Emitter in Indigo used to be a special type of mesh and it became a material only recently. It is presented as a material in Max because it is more convenient to define a meshlight like that.
Maxigo doesn't currently read the emitter as a material. So nope, you can't use it inside multi materials. You can only apply it to whole mesh and then the mesh gets exported as emitter type with no material at all.
One workaround could be to detach the faces you want to emit light from the main model and apply emitter material to them.
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