Management of materials
Management of materials
Hi, maybe this can be useful link to the management of materials,
I like very much!
Http://www.nodejoe.com
Code: Select all
thinking....
@suvakas
I was going to bug you later with it 'cause I know you're busy. It has
to do how you export igm files. They can't be uploaded to the matDB
because of a syntax error:
This is missing and in the igm specs it is needed to make the file
complete and working everywhere. Additionally I can't load igm
files into Maxigo, it's just doing nothing. I haven't spend much
time to figure out why. Some other bugs have to do with modifiers,
like displacement and the 'transformation error'. If I do scale
an object just a lil bit your export routine is not resetting/applying
the transformation right and I get an object/mesh that has the
wrong size when I do render. If you've time I can send you some
simple scenes to get the bugs out. But only if you've got time ...
take care
psor
I was going to bug you later with it 'cause I know you're busy. It has
to do how you export igm files. They can't be uploaded to the matDB
because of a syntax error:
Code: Select all
<?xml version="1.0"?>
<scenedata>
...
</scenedata>
complete and working everywhere. Additionally I can't load igm
files into Maxigo, it's just doing nothing. I haven't spend much
time to figure out why. Some other bugs have to do with modifiers,
like displacement and the 'transformation error'. If I do scale
an object just a lil bit your export routine is not resetting/applying
the transformation right and I get an object/mesh that has the
wrong size when I do render. If you've time I can send you some
simple scenes to get the bugs out. But only if you've got time ...
take care
psor
"The sleeper must awaken"
Oh, yes, thanks for reminding. Indeed, igm has <materialdata> instead of <scenedata>. This was the "previous standard". Will fix that.
There has been some strange stuff going on with ImportMat before, but i can't doublicate this. Currently it works fine on my system. If you find something, then let me know.
Yep, I don't have much time , but you can still send me the bad scenes. I'd like to take a look at these.
The scale is evil in general. I suggest you to always use Xform modifier and scale the gizmo instead of scaling directly. I remember reading it on CgTalk forums, that when you use scale directly in node level, then you have a disaster waiting to happen
There has been some strange stuff going on with ImportMat before, but i can't doublicate this. Currently it works fine on my system. If you find something, then let me know.
Yep, I don't have much time , but you can still send me the bad scenes. I'd like to take a look at these.
The scale is evil in general. I suggest you to always use Xform modifier and scale the gizmo instead of scaling directly. I remember reading it on CgTalk forums, that when you use scale directly in node level, then you have a disaster waiting to happen
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