Management of materials

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metapixel
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Management of materials

Post by metapixel » Tue Feb 19, 2008 5:01 am

:D
Hi, maybe this can be useful link to the management of materials,
I like very much!
Http://www.nodejoe.com

:wink:

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psor
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Post by psor » Tue Feb 19, 2008 5:14 am

Thanx for posting. I tried it in the past and yes it's cool but had some
nasty bugs that could crash 3dsmax. So watch out if you do serious
work. ;o))



take care
psor
"The sleeper must awaken"

sth
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Post by sth » Tue Feb 19, 2008 6:03 am

isn't it offtop? :wink: :P

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psor
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Post by psor » Tue Feb 19, 2008 6:05 am

sth Image psor
"The sleeper must awaken"

sth
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Post by sth » Tue Feb 19, 2008 6:09 am

:roll: :shock:
help.... somebody? psor wants to kill me.... :cry:

@psor
It cames from stress of waiting for new indigo & new maxigo :wink: :)

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psor
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It's all good! ;)

Post by psor » Tue Feb 19, 2008 6:17 am

sth Image psor
"The sleeper must awaken"

sth
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Post by sth » Tue Feb 19, 2008 6:23 am

thanks for this support... now feeling a bit better with my waiting.... :roll:

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psor
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Post by psor » Tue Feb 19, 2008 6:26 am

Ya, what to do mate?! What do you need the update for? The actual
version works quite well, no? There are just a few things missing
and some bugs. I'm sure that suvakas will find some time this year
to update it. :P :D ;)



take care
psor
"The sleeper must awaken"

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suvakas
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Post by suvakas » Tue Feb 19, 2008 6:49 am

Bugs? What bugs? Where? :P

sth
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Post by sth » Tue Feb 19, 2008 6:53 am

Code: Select all

thinking....
i.e. in psor's signature? :P :P

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psor
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Post by psor » Tue Feb 19, 2008 7:07 am

@suvakas

I was going to bug you later with it 'cause I know you're busy. It has
to do how you export igm files. They can't be uploaded to the matDB
because of a syntax error:

Code: Select all

<?xml version="1.0"?>
<scenedata>
...
</scenedata>
This is missing and in the igm specs it is needed to make the file
complete and working everywhere. Additionally I can't load igm
files into Maxigo, it's just doing nothing. I haven't spend much
time to figure out why. Some other bugs have to do with modifiers,
like displacement and the 'transformation error'. If I do scale
an object just a lil bit your export routine is not resetting/applying
the transformation right and I get an object/mesh that has the
wrong size when I do render. If you've time I can send you some
simple scenes to get the bugs out. But only if you've got time ...

:D :D ;)




take care
psor
"The sleeper must awaken"

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suvakas
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Post by suvakas » Tue Feb 19, 2008 7:30 am

Oh, yes, thanks for reminding. Indeed, igm has <materialdata> instead of <scenedata>. This was the "previous standard". Will fix that.
There has been some strange stuff going on with ImportMat before, but i can't doublicate this. Currently it works fine on my system. If you find something, then let me know.

Yep, I don't have much time :) , but you can still send me the bad scenes. I'd like to take a look at these.
The scale is evil in general. I suggest you to always use Xform modifier and scale the gizmo instead of scaling directly. I remember reading it on CgTalk forums, that when you use scale directly in node level, then you have a disaster waiting to happen :wink:

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