A scattering tool for Indigo

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zsouthboy
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Post by zsouthboy » Mon Dec 10, 2007 3:32 am

@Kram:

I've looked into adding this for blendigo, but A) it's a pain - blendigo has a ton of cruft (where does the "scatter" happen? at mesh export? at enumeration of the scene?) and B) I have not had the time.

Python isn't that hard to learn, and you can probably get by without using some of the neat Pythonic™ things that people like python for...

I'll get you started. Here is a complete program in python:

print "Hello World."

That's it. The language has a "batteries included" approach, whereby the stuff you're likely to use, is already there.

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xrok1
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Post by xrok1 » Mon Jan 28, 2008 4:45 pm

how's this going?

any chances for Skindigo Whaat?

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psor
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Post by psor » Mon Jan 28, 2008 7:54 pm

@suvakas

I know you're very busy pal, but please don't forget about this nifty little tool!

Thanx! :D :D ;)



take care
psor
"The sleeper must awaken"

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suvakas
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Post by suvakas » Mon Jan 28, 2008 10:26 pm

Well.. adding it to Maxigo would be easy, but it's unfinished and buggy and I'm not sure if this would be more useful than standard Max scattering. So I don't know if there is any point in it at all except getting zero slowdown in views compared to standard scatter. Also i think there is no scale map under standard max scattering tool?

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psor
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Post by psor » Mon Jan 28, 2008 11:00 pm

I would appreciate it very much, even if it's buggy. It would help a lot to
do rugs'n sh*t. Especially with the get material option you've got there.

So please let us say "damn it's f*cking more buggy then I thought"!
But hey, ... you said it's buggy so I'll shut up. Anyway, would be nice
if you could list the known bugs and of course tell us if we should
report new bugs too.

Thanx in advance mate! :D :D ;)




take care
psor
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suvakas
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Post by suvakas » Thu Feb 19, 2009 9:25 am

Hey,

I've been fooling around with this old scattering script I made a while ago. I will maybe integrate it to new Maxigo version.
Thanks to more optimized Maxigo code I got the scattering export time down by 4 times. Before it took 6 minutes to export 100 000 copies and now it takes "only" 1.5 minutes.

Also now it is possible to control the density of the scattering by using a scale map.
Attachments
scatter_test3.jpg
scatter_test3.jpg (181.44 KiB) Viewed 8073 times
scatter_test4.jpg
scatter_test4.jpg (120.32 KiB) Viewed 8071 times

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Zom-B
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Post by Zom-B » Thu Feb 19, 2009 9:32 am

I realy, realy, realy like this feature.... you happy 3D Max Bastards you :twisted:
polygonmanufaktur.de

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CTZn
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Post by CTZn » Thu Feb 19, 2009 10:32 am

Didn't see that thread before, I'm wondering how much I mossed there :)

Why can't we see these images on the common forums ? Great carpets !
obsolete asset

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suvakas
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Post by suvakas » Thu Feb 19, 2009 10:58 am

CTZn wrote:Didn't see that thread before, I'm wondering how much I mossed there :)

Why can't we see these images on the common forums ? Great carpets !
Well..cause it's related to Max only I think :roll:

It is actually not limited with carpets. You can use it for anything.
Here's an example of teapot forest. :lol: Everything is generated during the export process (no heavy geometry in the viewports). And all are instances of course.
Attachments
scatter_test5.jpg
scatter_test5.jpg (282.02 KiB) Viewed 8060 times

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cpfresh
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Post by cpfresh » Thu Feb 19, 2009 12:39 pm

that fur looks great suvakas, nice work!

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OnoSendai
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Post by OnoSendai » Thu Feb 19, 2009 1:13 pm

Awesome test renders :)

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CTZn
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Post by CTZn » Thu Feb 19, 2009 6:36 pm

suvakas wrote:
CTZn wrote:Didn't see that thread before, I'm wondering how much I mossed there :)

Why can't we see these images on the common forums ? Great carpets !
Well..cause it's related to Max only I think :roll:
I am talking about nice images/objects, not creation techniques :)

Keep it going suv !
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suvakas
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Re: A scattering tool for Indigo

Post by suvakas » Wed Apr 15, 2009 6:49 pm

Hey,
I added one small thing to my scattering script. (which will be hopefully integrated into new Maxigo)
Scattered model can now have multiple materials and you can change the color of one of those mats by using a texture. Like for example material ID 1 has a constant texture/color, but material ID 2 gets it's color from texture map of a ground plane. Check out the image (not the best example, but illustrates what i'm talking about). The top of the strand is blue, but the body gets it's color from checker texture of the ground. Can make some interesting variations like that. For carpets or smth.
On the other image the top is emitter material (25 000 emitters total:P )
Attachments
scatter+multimats.jpg
scatter+multimats.jpg (266.24 KiB) Viewed 7889 times
25k_emitters.jpg
25k_emitters.jpg (250.48 KiB) Viewed 7884 times

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AzureSky
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Re: A scattering tool for Indigo

Post by AzureSky » Thu Apr 16, 2009 12:51 am

:shock: That's some impressive stuff there, Suvakas.
I'm looking forward very much to the new Maxigo! :)
Thanks again for your dedicated work with this.
:D

Soup
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Re: A scattering tool for Indigo

Post by Soup » Wed Feb 03, 2010 4:44 pm

I realize that this is almost a year since the last post.. but made any progress on it? :roll:

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