M2I 0.51

Announcements, requests and support regarding the 3DS MAX exporter
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u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

M2I 0.51

Post by u3dreal » Mon Jul 03, 2006 2:28 am

Hello all ...here another update ..with some nice features :-)

Here some work while calibrating the exposure system...a "sunny16" situation
clear sunny sky -- 1/125 / 100ASA / f16 ...

Image

New:
--------------
--------------

-added photographic exposure system with shutter speed / ISO / f-stop

-added daylightsystem for physical sky.. just set time and location !
targetdirect still works :)

-added indigo geometry ,sphere and plane

-fixed specular absortion with unitscale

-added presets for indigo glass (specular)

-added max_num_consec_rejections to persistent variables :-)

-many fixes

-some reorganisation...

--and some i might have forgotten..:)


u3dreal ;)

here you go .. ;-)

Link Down --- will update with next release...
Last edited by u3dreal on Wed Jul 19, 2006 11:40 am, edited 3 times in total.

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ibalouka
Posts: 18
Joined: Sun Jul 02, 2006 5:39 am
Location: milan

Post by ibalouka » Tue Jul 04, 2006 9:57 am

hello u3dreal,
still bugging....
:roll:
i don't actualy understand how the light sistem works
in the 0.51.
i can't any more see the fisical sky and the secne seem
to be burned... 8)
Image

here is the logfile:
Using sky gain of 0.005000
sun_theta_rad: 1.190398
sun_theta_deg: 68.204750
Zenith luminance (K cd/m^2): 3.040914
sun_theta_rad: 1.190398
sun_theta_deg: 68.204750
Zenith luminance (K cd/m^2): 3.040914
Camera: white balance = D55, using CIE XYZ chromacity (0.332420, 0.347430)


any idee?
is there a way to control the the sun_theta or Zenith ? cause
i didn't find the them in the XML

thanks in advance. :oops:

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OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
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Post by OnoSendai » Tue Jul 04, 2006 1:40 pm

i can't any more see the fisical sky and the secne seem
to be burned
I'm guessing that's due to the linear tone mapping.

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ibalouka
Posts: 18
Joined: Sun Jul 02, 2006 5:39 am
Location: milan

Post by ibalouka » Tue Jul 04, 2006 9:13 pm

Ono-Sendai wrote:
i can't any more see the fisical sky and the secne seem
to be burned
I'm guessing that's due to the linear tone mapping.
well, like allways....you'r right :wink:
tahnks a lot,
ilan

mark
Posts: 4
Joined: Fri Jul 28, 2006 3:32 am

where

Post by mark » Fri Jul 28, 2006 3:33 am

i cant find where to get the latest Max2indigo plugin at? Is there a secret link anywhere?

kl_mar
Posts: 21
Joined: Wed Jul 26, 2006 9:59 am

Re: where

Post by kl_mar » Fri Jul 28, 2006 4:24 am

mark wrote:i cant find where to get the latest Max2indigo plugin at? Is there a secret link anywhere?
Link on exporter on main page:
http://www.bennolan.com/nick/montecarlo ... RC0.43.rar
This version 0.43, but U3D promise create new version in future.

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u3dreal
Posts: 346
Joined: Sun Jul 02, 2006 10:36 am

Post by u3dreal » Fri Jul 28, 2006 9:37 am

Be patient it willl come :D ;-)

cheers

u3dreal ;)

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