UV Mapping Getting Stretched

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Dustin Moore
Posts: 15
Joined: Sat Jun 22, 2019 8:42 am

UV Mapping Getting Stretched

Post by Dustin Moore » Sun Dec 08, 2019 9:48 am

I have a multi-sub-object material for a vehicle. (If Multisibs work with Indigo). I have multiple decals mapped onto the car with respective Material ID's and UV coordinates already setup. (The mapping is perfect in another engine). Im wondering why all my maps are skewed in Indigo? Yes, have to work on the reflection still.
indigo.jpg

Dustin Moore
Posts: 15
Joined: Sat Jun 22, 2019 8:42 am

Re: UV Mapping Getting Stretched

Post by Dustin Moore » Sun Dec 08, 2019 10:15 am

It looks like Indigo is NOT compatible with multiple UV Maps even though its stated in the manual. I detached the hood and mapped it with UV Map ID 1 and its fine. Previous image was ID 4. Also now when I try to create a Multi-subobject material in the Slate Editor, Max will crash. Not getting good vibes from this engine.
indigo.jpg

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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: UV Mapping Getting Stretched

Post by fused » Mon Dec 09, 2019 12:26 am

Hi Dustin,

first of all, thank you for the feedback.

This is a known issue. 3dsmax is certainly our week spot. My plan for Indigo 4.4 is to iron out a lot of the issues with 3dsmax, like this one, and also to improve the active shade. Expect some beta releases soon!

Best,
Yves

Dustin Moore
Posts: 15
Joined: Sat Jun 22, 2019 8:42 am

Re: UV Mapping Getting Stretched

Post by Dustin Moore » Mon Dec 09, 2019 3:07 pm

Ok, thank you. Ill keep my eye on it.

Paraket
Posts: 21
Joined: Thu Jan 31, 2019 4:35 am

Re: UV Mapping Getting Stretched

Post by Paraket » Thu Jan 16, 2020 9:18 am

Hi Dustin!

Indigo bitmap does not support id channels (it exists but does not work), but it supports scale, offset and rotation.
But standart bitmap supports id channels but does not support scale, offset and rotation!

And by the way, I did not find how to disable texture tiling :)

Hope this helps a bit until the developers release a new version!

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Zalevskiy
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Joined: Thu Jul 16, 2015 12:36 am
Location: Mars
3D Software: Blender

Re: UV Mapping Getting Stretched

Post by Zalevskiy » Thu Jan 16, 2020 7:07 pm

+++ I agree with the message above, a very necessary function when working with textures, especially if you need to apply the extrusion of the logo / sticker on a huge surface.

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