Page 1 of 1

proplem with classroom scene for 3d max(ign-ita)

Posted: Sun Mar 18, 2007 3:01 am
by filippo
I will test the new verson of expoter, but whit this scene indigo send me this message..what is it?
filippo

stavo testando la nuova versione dell'exporter ,ma indigo mi da quest'errore come mai?
filippo

Posted: Sun Mar 18, 2007 4:35 am
by suvakas
Well.. I don't know why you get this :lol:
Check what is written behind "Currently Exporting:" line above the process bars. (right after where your screenshot ends). It should show the name of the model that is causing the error.

Suvakas

Posted: Sun Mar 18, 2007 5:21 am
by filippo
I have 2 problem...the first is the crash of exporter,
but I kill it to resave the file 3ds into rhinoceors v4!!!the second problem is the crazy camera..I post 2 image the first it's Indigo 0.6..the second indigo 0,7..........in the zip file there is the scene.sorry for the bad quality of the file....

indigo 0.6

Posted: Sun Mar 18, 2007 5:32 am
by filippo
the second image of cray camera..indigo 0.7 with the last exporter
filippo

the scene:
http://d.turboupload.com/d/1617143/clas ... Y.rar.html

Posted: Sun Mar 18, 2007 6:10 am
by suvakas
See if you use the right scale for the scene.

Suvakas

Posted: Sun Mar 18, 2007 1:07 pm
by filippo
yes the scale of the scene it's ok...you can dwnlaod the file in the previus message..
sorry for my poor languge
filippo

Posted: Mon Mar 19, 2007 2:44 am
by suvakas
Ok. I checked your scene. Are you sure this is the "fixed" scene?
It has vray materials + vray lights + mental ray light + models without faces and you still keep using inches. Indigo uses metric units. The correct scale for inches should be 0.0254 or something like that. But safer is to convert your scenes to metric units. To mm for example.

So my advice is:
---------------------
Lose all the vray and mentalray stuff
Lose all the models with 0 faces
Convert the scene to mm
Use scale 0.001

Sry, but at the momet the scene is a big mess.


Suvakas

Ps. I just noticed, that there are things missing from 0.6 image. (like window frames and etc)

Posted: Mon Mar 19, 2007 7:22 am
by filippo
suvakas wrote:Ok. I checked your scene. Are you sure this is the "fixed" scene?
It has vray materials + vray lights + mental ray light + models without faces and you still keep using inches. Indigo uses metric units. The correct scale for inches should be 0.0254 or something like that. But safer is to convert your scenes to metric units. To mm for example.

So my advice is:
---------------------
Lose all the vray and mentalray stuff
Lose all the models with 0 faces
Convert the scene to mm
Use scale 0.001

Sry, but at the momet the scene is a big mess.


Suvakas

Ps. I just noticed, that there are things missing from 0.6 image. (like window frames and etc)
Naturally I have delete all vray and mental ray material and light!!!!!
but I don't convert the scale of the scene...I test to convert the scene in mm immeiatly..
In the image oof Indigo 0.6 there aren't the windows frames, beacuse it the render the Indigo save in the render folder!!!!!!! :? :( :!: !!!
what you think that I want to deceive your help?
sorry for my poor language, and I hope to have traslated badly your last line!!!!
thanks of your help
filippo

Nturalmete ho eliminato luci e materiali sia di vray sia di mentalray,ma non ho scalato la scena in mm!!!
non c'è il buffer di indigo 0.6 perche quella è il render salvato da indigo!!!!
non voglio certo barare...
spero di aver mal interpretato la tua ultima riga
ciao filippo

Posted: Mon Mar 19, 2007 8:00 am
by suvakas
OK. Gotcha ! I thought that the scene you uploaded is ready to render in Indigo. I was too lazy to remove the vray stuff myself, sorry :lol: So i didn't really try to render the file myself.

Anyway. I'll try to release the new version of Maxigo soon. Maby that solves those mesh errors.
filippo wrote: In the image oof Indigo 0.6 there aren't the windows frames, beacuse it the render the Indigo save in the render folder!!!!!!! :? :( :!: !!!
what you think that I want to deceive your help?
I don't really get what you mean.

Suvakas

Posted: Wed Mar 21, 2007 3:51 am
by Jonshi
that problem occur in Sketchup too when you import a mesh into max..the problem is a ghost poligons don´t exist ....delete these object and the export will run ok..
sorry for my english
:wink: :wink: